tacy trowbridge

Tacy Trowbridge on Adobe’s Education Exchange and Promoting Creativity

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts. This week’s guest was Tacy Trowbridge, Head of Education Programs at Adobe.

Be sure to catch our next episode this Thursday, August 22 at 1PM ET/1800 GMT, where we feature Nicole Lazzaro, creator of Tilt World and president of XEODesign Inc.

Remember you can participate in the show if you sign-in and RSVP! Signing in will allow you to receive show reminders, ask questions, and even join Gabe and our guest for a live question.

In this week’s episode, Gabe and Tacy share some of Adobe’s education programs to see how they’re getting kids to become more creative and the resources they’re offering for educators and students. You’ll learn about Adobe’s Education Exchange, Tacy’s approach to motivating students in education, and a spirited user-chat about gamification user-experience. Watch the full talk below:



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Educating with WoW and Minecraft with Lucas Gillispie

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was Lucas Gillispie, educator and creator of Edurealms — a site dedicated to providing educational materials that make use of games like World of Warcraft and Minecraft. Check out the full video to learn about Lucas’ insights on using games in the classroom and some of the challenges he faces.

Be sure to catch tomorrow’s episode at 1PM EDT with Gabe for another gamification design QnA on the Gamification Revolution

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Prominent Gamifiers: Julia Stiglitz and Coursera

Coursera was a very integral part in growing the gamification community in 2012, largely due in part to Kevin Werbach’s class on gamification. However, Couresera’s ability to have effectively delivered a strong massive open online course (MOOC) is a testament to its ability to appeal to everyone’s intrinsic desires to learn. Its hard to believe how a system could appeal to 12 thousand students interested in gamification and have them complete 7 weeks of lectures, homeworks, and testing to receive a small certificate of completion. Coursera is doing something right and Julia Stiglitz is part of that team making it happen.

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