The Gamification Revolution webinar is the only weekly gamification webinar series featuring Gabe Zichermann, where he and some very special guests in the gamification community come together and answer user questions about gamification design and engagement.
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Upcoming Episode: Q&A Office Hours with Gabe Zichermann – 1.00 PM EST Feb 18, 2016
Quantic Foundry’s Nick Yee decodes the psychology of video gamers with the Gaming Motivational Model.
CleverPet founder and CEO, Leo Trottier walks through the company’s gamified pet engagement device, CleverPet.
Capgemini solution designer, Andrzej Marczewski discusses his newly released book, “Even Ninja Monkeys Like to Play“.
Shufflebrain creative director, Amy Jo Kim talks about her discuss about her product design program, Getting2Alpha.
BSU Achievements Program Coordinator, Scott Reinke walks us through the university’s gamified app, “Ball State Achievements“.
General Creativity president and founder Robert Tercek talks about his newly released book “Vaporized” and how to strategize for the future.
Author Jane McGonigal talks about her upcoming new book “SuperBetter” and how to improve one’s resilience.
KLM Airlines Guido Helmerhorst discusses about the organization’s gamification initiative “KLM’s Next Top Model”.
Clearly logistics supervisor Sean Goodman talks about how Clearly adopted gamification into their logistics training program.
USA Today education writer and author, Greg Toppo discusses about the influence of video games in the classroom setting.
Lead artist and producer, Adam Clarke discusses how Tates World encourages exploration of Tate’s Collection artwork.
Revelian product manager, Salih Mujcic discusses how to find potential employees with Revelian’s game based assessment tool.
Centigrade GmbH Senior UX designer, Joerg Niesenhaus discusses how to improve custom industrial production with gamification.
GamEffective founder CEO, Gal Rimon discusses the design philosophy of Gameffective merging gamification and CRM.
6th grade math teacher Tim Vandenberg discusses how he used Monopoly helped his student attain record test scores.
Al Jazeera’s People and Power chief reporter, Juliana Ruhfus discusses about the program’s gamified investigative documentary.
IEI director Bron Stuckey reviews the current state of gamification in the education space and educators’ recent initiatives.
PhD student Elisa Mekler discusses her 2013 gamification research paper how game mechanics impact intrinsic motivation.
Accenture’s Thomas Hsu and Steve Kaukonen shares how its gamified social collaboration platform drove employee effectiveness.
GSummit Director, Kevin Shane shares his post-experience and after thoughts in organizing GSummit 2014.
IBM’s Phaedra Boinodiris walks us through how to facilitate a balanced work environment matching individual skill level.
EGC Founder and CEO, Mario Herger discusses about the latest developments in enterprise gamification.
Microsoft’s Ross Smith explains how gamification is driving forward big data.
MOGL founder and CEO, Jon Carder talks about how gamification is changing the loyalty program landscape.
Engagement solutions director, Bill Hanifin discusses about the merging of data driven marketing and gamification.
Todd Deery shares how Scrum Hero incorporates gamification into FIEA’s game development course.
Ryan Kleps explains how Boeing uses low tech gamification techniques to train its software developers.
Livecube co-founder and CEO Aaron Price discusses how Livecube app enhances audience engagement at events.
Maarten Molenaar of Rabobank shares how the company aligns internal gamification initiatives and knowledge.
MIT graduate students Kevin Rich and Travis Hu explains how Project GIFGIF crowdsources its research on animated GIFs.
Jake Orlowitz discusses how Wikipedia’s onboarding program connects prospective editors to Wikipedia’s editorial culture.
Yu-kai Chou of Enterprise Gamification Consultancy guides us through the core drivers of the Octalysis framework.
Daniel Green of WikiStrat explains how subject matter experts are crowd-sourced to solve global problems.
Gabe Zichermann discusses about the changing state of loyalty programs and answer user questions.
Barry Kirk and Bill Hennessey of Maritz Motivations discusses how to make a proper gamified loyalty system
Sascha Goto walks us through implementing gamification in an IT Management setting at McKinsey
Victor Manrique shares his Gamification MOOC philosophy of teaching design.
Monica Cornetti demonstrates how to gamify training with low to no technology.
Brian Burke shares Gartner’s latest findings and research on gamification in the enterprise.
Gabe Zichermann tells tales of his travels during GSummit Global and answers user questions.
Nir Eyal explains his hooked model on addictive user design.
Amy Baskin, an English professor at Florida State College at Jacksonville, teaches us low-tech engagement works for education too.
Guy Halfteck, Founder of Knack, shows us how games can unlock our full potential.
Stella Grizont, Founder of woopaah!, joins our show again to tell us about using positive psychology for engagement.
Scott Hughes, VP of Sales at PunchTab, walks us through gamification’s effect on the loyalty industry.
Aaron Price, Co-founder of Livecube, shares how gamifying social media events makes Twitter better for everyone.
John Hendricks, CEO of Boombox, explains how his digital agency approaches gamification design for his clients.
Adam Penenberg, Pandodaily Editor and NYU Professor, comes on to discuss how games have produced innovation in human history.
Ryan Mizusaki, GM of Learning at Delta, shares the story of how Delta designed and created a gamified training solution for their sales clerks.
Karl Dunn, Creative Director for Nissan at TBWA/Chiat/Day, talks about turning gamers into pro drivers with GT Academy.
Yu-Kai Chou, Gamification Evangelist and Consultant, explains his Octalysis theory for motivation.
Michael Wu, Chief Scientist at Lithium, tries to explain the complexity of human behavior and motivation.
Jim Wexler, CEO of Experiences Unlimited, comes on to discuss whether advergaming is still relevant in the modern era.
Mike Skocko comes on to talk about his gamified visual-art class and how he turned it into an MMORPG.
Gabe Zichermann explains why gamification certification is important and the best way to get a gamification job.
Jon Radoff, CEO of DisruptorBeam, comes on to give us some lessons on gamification from the lens of standard game design.
Karl Kapp, Professor/Consultant at Bloomsburg University and Gamified Learning Veteran, addresses the anxieties teachers have with gaming in the classroom.
Nicole Lazzaro, President of XEODesign, breaks down the psychology of having fun with her 4 Keys to Fun.
Tact Trowbridge, Head of Education Programs at Adobe, tells us about Adobe’s education resources and the Adobe Education Exchange.
Mark Goldstein, Chairman of BackOps, explains the problem with modern loyalty programs.
Naureen Meraj, Global Director of Gamification at NTT DATA, shares her background on motivational psychology and the proper way to roll out a global gamification initiative.
Bob Marsh, CEO of LevelEleven, discusses his work with motivating sales teams with gamification and competition.
Tim Chang, Managing Director at the Mayfield Fund, makes the investment case for gamification and what’s currently hot.
Melvin Greer, Senior Fellow at Lockheed Martin, talks about his work in gamification with STEM ed, STEAM ed, and government.
Rajat Paharia, CoFounder of Bunchball, comes on the show to discuss his new book Loyalty 3.0 and how loyalty needs to evolve for survival.
Mark Koerner, VP of Product at Keas, explains how wellness and gamification are crucial to employe engagement.
Thomas Hsu, Social Collaboration and Gamification, Accenture, talks about the difficulties associated with evangelizing gamification in a large organization
Bart Briers, Director Services & Solutions Belgium at CTG, shares his experience with gamification consulting in Europe
Ross Smith, Director of Test at Microsoft and 42Projects, explains how he is using gamification to innovate in quality assurance
Gabe discusses his new talk and how Memecube is going to reshape conference events in the future
Lucas Gillispie, Educator and Edureams founder, discusses how he uses World of Warcraft and Minecraft as teaching tools
Jessie Rogers, GSummit Veteran, talks to Gabe about how GSummit SF 2013 went and how it has changed since 2011
Gabe Zichermann discusses the release of his newest book: The Gamification Revolution.
Mario Herger, Senior Innovation Strategist at SAP, talks about designing gamification for the modern enterprise.
Michelle Katics, CEO of BankersLab, discusses how her startup is making finance and training more bearable.
Tadhg Kelly, Creative Director at Jawfish Games, discusses the intersection of game design and gamification
Jon Guerrera, Lifehacker and Google Account Associate, explains how anyone can gamify their goals for success
JP Rangaswami, Chief Scientist at Salesforce, discusses the war for talent and the ever-changing modern enterprise
Robert Torres, Senior Program Officer, shares his work on games for education and learning
Elise Olding, Research Director and Gartner Analyst, analyzes the emerging acceptance of gamification within organizations
Andrea Kuzsewski, Senior Strategic Planner at the Linus Group, explains the neuroscience behind engagement and gamification
Jesse Schell, Founder of Schell Games, discusses how engaging game design is an appropriate methodology for any design
Asi Burak, Co-President of Games for Change, discusses his approach for designing social games
Kris Duggan, CEO of Badgeville, gives a great comprehensive view on the current state of the gamification industry
Learn about enterprise gamification and the evolution of loyalty with the Co-Founder of Bunchball, Rajat Paharia
Gabe gets to know what it’s like to be Keith Smith, CEO of BigDoor
Gabe Talks to the Richard Bartle, the Legendary creator of the Player Types
Gabe Chats about Gamification for Health with Richard Tate, VP of Communications at HopeLab and Zamzee