The only weekly webshow featuring Gabe Zichermann, where he and some very special guests in the gamification community come together and answer user questions about gamification design and engagement.
Upcoming Episode: December 5 – 1:00 PM ET featuring Scott Hughes, Punchtab Ambassador.
Aaron Price, Co-founder of Livecube, explains how gamifying social media events makes Twitter better for everyone.
John Hendricks, CEO of Boombox, explains how his digital agency approaches gamification design for his clients.
Adam Penenberg, Pandodaily Editor and NYU Professor, comes on to discuss how games have produced innovation in human history.
Ryan Mizusaki, GM of Learning at Delta, shares the story of how Delta designed and created a gamified training solution for their sales clerks.
Karl Dunn, Creative Director for Nissan at TBWA/Chiat/Day, talks about turning gamers into pro drivers with GT Academy.
Yu-Kai Chou, Gamification Evangelist and Consultant, explains his Octalysis theory for motivation.
Michael Wu, Chief Scientist at Lithium, tries to explain the complexity of human behavior and motivation.
Jim Wexler, CEO of Experiences Unlimited, comes on to discuss whether advergaming is still relevant in the modern era.
Mike Skocko comes on to talk about his gamified visual-art class and how he turned it into an MMORPG.
Gabe Zichermann explains why gamification certification is important and the best way to get a gamification job.
Jon Radoff, CEO of DisruptorBeam, comes on to give us some lessons on gamification from the lens of standard game design.
Karl Kapp, Professor/Consultant at Bloomsburg University and Gamified Learning Veteran, addresses the anxieties teachers have with gaming in the classroom.
Nicole Lazzaro, President of XEODesign, breaks down the psychology of having fun with her 4 Keys to Fun.
Tact Trowbridge, Head of Education Programs at Adobe, tells us about Adobe’s education resources and the Adobe Education Exchange.
Mark Goldstein, Chairman of BackOps, explains the problem with modern loyalty programs.
Naureen Meraj, Global Director of Gamification at NTT DATA, shares her background on motivational psychology and the proper way to roll out a global gamification initiative.
Bob Marsh, CEO of LevelEleven, discusses his work with motivating sales teams with gamification and competition.
Tim Chang, Managing Director at the Mayfield Fund, makes the investment case for gamification and what’s currently hot.
Melvin Greer, Senior Fellow at Lockheed Martin, talks about his work in gamification with STEM ed, STEAM ed, and government.
Rajat Paharia, CoFounder of Bunchball, comes on the show to discuss his new book Loyalty 3.0 and how loyalty needs to evolve for survival.
Mark Koerner, VP of Product at Keas, explains how wellness and gamification are crucial to employe engagement.
Thomas Hsu, Social Collaboration and Gamification, Accenture, talks about the difficulties associated with evangelizing gamification in a large organization
Bart Briers, Director Services & Solutions Belgium at CTG, shares his experience with gamification consulting in Europe
Ross Smith, Director of Test at Microsoft and 42Projects, explains how he is using gamification to innovate in quality assurance
Gabe discusses his new talk and how Memecube is going to reshape conference events in the future
Lucas Gillispie, Educator and Edureams founder, discusses how he uses World of Warcraft and Minecraft as teaching tools
Jessie Rogers, GSummit Veteran, talks to Gabe about how GSummit SF 2013 went and how it has changed since 2011
Gabe Zichermann discusses the release of his newest book: The Gamification Revolution.
Mario Herger, Senior Innovation Strategist at SAP, talks about designing gamification for the modern enterprise.
Michelle Katics, CEO of BankersLab, discusses how her startup is making finance and training more bearable.
Tadhg Kelly, Creative Director at Jawfish Games, discusses the intersection of game design and gamification
Jon Guerrera, Lifehacker and Google Account Associate, explains how anyone can gamify their goals for success
JP Rangaswami, Chief Scientist at Salesforce, discusses the war for talent and the ever-changing modern enterprise
Robert Torres, Senior Program Officer, shares his work on games for education and learning
Elise Olding, Research Director and Gartner Analyst, analyzes the emerging acceptance of gamification within organizations
Andrea Kuzsewski, Senior Strategic Planner at the Linus Group, explains the neuroscience behind engagement and gamification
Jesse Schell, Founder of Schell Games, discusses how engaging game design is an appropriate methodology for any design
Asi Burak, Co-President of Games for Change, discusses his approach for designing social games
Kris Duggan, CEO of Badgeville, gives a great comprehensive view on the current state of the gamification industry
Learn about enterprise gamification and the evolution of loyalty with the Co-Founder of Bunchball, Rajat Paharia
Gabe gets to know what it’s like to be Keith Smith, CEO of BigDoor
Gabe Talks to the Richard Bartle, the Legendary creator of the Player Types
Gabe Chats about Gamification for Health with Richard Tate, VP of Communications at HopeLab and Zamzee
This is the content for the second popover.