TemboSocial and the Strength of Non-Monetary Rewards for Employees
The following is an Op-Ed by Michael Bertrand, Project Manager and Marketing Associate at TemboSocial This year gamification will have 20% of Global 2000 organizations playing, and by 2014 this number is expected to rise to 70%. Enterprise gamification takes elements from computer gaming and integrates them into your business to encourage a desired behavior, such…
