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April 27, 2026
  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive
  • Gamification and AI in Education: 10 Great Examples for Today
  • Stop Devaluing Loyalty Programs. Do This Instead. 
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification
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  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive

    11 months ago11 months ago
  • A visually engaging illustration of students and professionals engaging in gamified learning

    Gamification and AI in Education: 10 Great Examples for Today

    1 year ago1 year ago
  • Stop Devaluing Loyalty Programs. Do This Instead. 

    3 years ago1 year ago
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification

    5 years ago5 years ago
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    7 years ago1 year ago
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November 23, 2011

  • Consumer

Spigit’s FaceOff Gives Consumers the Power to Choose

Jeff Lopez14 years ago13 years ago11 mins

With a new gamification offering, Spigit, a company specializing in using social technology and the power of crowds, looks use a game to engage their customers while at the same time generating new ideas. Unlike being forced to sit through Nicholas Cage’s film of the same name, Spigit’s FaceOff offers consumers the chance to be brand consultants and…

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  • Consumer

Occupy Wall Street and Consumer Choice

admin14 years ago13 years ago02 mins

In my lectures and workshops on Gamification, one of the topics that folks find most interesting is Choice Mechanics. In a nutshell, there are a wide range of possible frameworks for designing user choices within a system, but conventions (and research such as the awesome Tyranny of Choice) have revealed a few key patterns that…

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