Jeff Lopez

The Gamification of Art

We often mention the “art of gamification”, exploring how game mechanics, design, and dynamics can influence a viewer, motivating them intrinsically or extrinsically towards a desired goal. But determining the source of motivation is often difficult. By turning the phrase around and looking at the gamification of art, I hope to uncover how games, game mechanics, and…

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Play Nice with Your Money with Gamification

The financial crisis has no doubt impacted us all. The direct results such as unemployment are often uncomfortably close, but the root causes remain distant and removed from our day-to-day lives. People blame Wall Street – innovation outpaced regulation, and financial institutions engaged in overly risky and even predatory behavior – but this also ignores the part each…

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PSFK’s The Future of Gaming

Gamification may be buzzing, but it hasn’t quite made the mainstream yet. In conversations outside the industry, it is still common to receive puzzled looks and even a few scoffs when “games” are mentioned in the same breath as business. Despite these holdouts, the future looks bright. “The Future of Gaming” is a recent report…

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IARPA Commits $10.5M to Develop Gamification for Intelligence

Late last week, the Intelligence Advanced Research Projects Activity (IARPA, it’s like DARPA for spies) announced a new contract of $10.5 million to develop “serious games” that include training for US intelligence officers. Along side projects designing the future of silicon chips and predicting the future by analyzing public information, the new program, dubbed the…

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Avoiding the Faddish Side of Gamification

The recognition of gamification is growing, and growing quickly. The question is, is it growing too fast? According to Gartner, the movement is somewhere near the top of the hype cycle, which means that there still needs to be some disillusionment before gamification enters its productive phase. MIT’s Technology Review today released an interview with Yahoo researcher,…

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Weekly Recap: business edition

This past week has seen the release of a flurry of articles around the web that highlight the business side of gamification. Following an updated announcement by Gartner that 70% of the Global 2000 organizations will have at least one gamified app by 2014, authors have raced to demonstrate how it has already taken hold in many different…

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