GSummit 2012 Behind the Scenes: Jeff Ma on Intrinsic Motivation

(13/26 Gamification Expert Interviews Unlocked)

Every week until GSummit SF 2013, we’ll be unlocking some special content from last year to give you a preview on what to expect this April 16 – 18.

Jeff Ma of Bringing Down the House fame and tenXer discusses what motivation means to a man who can beat the system:

To see more expert gamification videos, visit our Video page or Subscribe to our YouTube channel! Learn the latest in gamification by going to GSummit SF 2013. Register today!

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Gamifying Financial Compliance Training with Michelle Katics

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every Thursday at 1 PM EST/10 AM PST/1800 GMT. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was compliance training gamifier and BankersLab CEO, Michelle Katics. In this week’s episode Gabe and Michelle discuss the difficulties for designing gamification for finance, approaching gamification from a leadership role, and how to design gamification for training.

Check out the video below for the full interview.



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You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

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Gigya’s Social Gamification Boosts Content Discovery by 68%

Gigya has recently released a new infographic that shares some statistics about their gamification implementations in 2012. According to their internal study, Gigya was able to raise website commenting by 13%, social sharing by 22%, and content discovery via activity feeds by 68%. Overall, Gigya has claimed their implementations in 2012 have resulted in a general 29% increase in site actions.

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How Gamification Can Create a Homeschool Education

Homeschooling has become one of the fastest growing forms of education, and gamification has become very integral to the way these children are learning.

When a parent decides to remove their child from school, many times it’s due to the boring nature of traditional classrooms, inflexible schedules, and just a general disagreement with the American education system but now there are a number of gamification tools that can solve these issues and make homeschooling better.

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