How Big Data Analytics and Gamers Could Solve Fraud and Security

Gamification has drawn much inspiration from games and gamers in tackling real world problems. Just to name a few, video game titles such as World of Warcraft and Simcity are revolutionizing lesson plans, Portal 2 was used as a talent recruitment tool and a puzzle game helped to unlock parts of the AIDS protein structure. These developments have allowed significant progress in their respective fields. Yet, how do we tackle the burning issues of security and fraud in an enterprise scenario? While it may seem daunting at first glance, we could once again draw key lessons by literally observing gamers and combining big data analytics.

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GSummit 2012 Behind the Scenes: Jeff Ma on Intrinsic Motivation

(13/26 Gamification Expert Interviews Unlocked)

Every week until GSummit SF 2013, we’ll be unlocking some special content from last year to give you a preview on what to expect this April 16 – 18.

Jeff Ma of Bringing Down the House fame and tenXer discusses what motivation means to a man who can beat the system:

To see more expert gamification videos, visit our Video page or Subscribe to our YouTube channel! Learn the latest in gamification by going to GSummit SF 2013. Register today!

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Gamifying Financial Compliance Training with Michelle Katics

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every Thursday at 1 PM EST/10 AM PST/1800 GMT. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was compliance training gamifier and BankersLab CEO, Michelle Katics. In this week’s episode Gabe and Michelle discuss the difficulties for designing gamification for finance, approaching gamification from a leadership role, and how to design gamification for training.

Check out the video below for the full interview.



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You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

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Gigya’s Social Gamification Boosts Content Discovery by 68%

Gigya has recently released a new infographic that shares some statistics about their gamification implementations in 2012. According to their internal study, Gigya was able to raise website commenting by 13%, social sharing by 22%, and content discovery via activity feeds by 68%. Overall, Gigya has claimed their implementations in 2012 have resulted in a general 29% increase in site actions.

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How Gamification Can Create a Homeschool Education

Homeschooling has become one of the fastest growing forms of education, and gamification has become very integral to the way these children are learning.

When a parent decides to remove their child from school, many times it’s due to the boring nature of traditional classrooms, inflexible schedules, and just a general disagreement with the American education system but now there are a number of gamification tools that can solve these issues and make homeschooling better.

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SimCity as a Game to Inspire Young Engineers and City Planners

SimCity is an urban-planning game that is now being used for education in the form of SimCity EDU. The game can teach anything from economics, urban planning, and even environmental studies. The goal with SimCity EDU is to make the game a common part of the classroom experience; students can learn a wide variety of subjects, while working work together, and teachers can create detailed curricula that adhere to learning standards. However, that isn’t to say that the standard SimCity game couldn’t be just as educational as the version designed for classrooms. 

Because of the realistic nature of the game as an urban city simulator, one clever gamer by the name of Mike Rose, has been experimenting with using SimCity as a tool to address problems in cities. 

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GSummit 2012 Behind the Scenes: Byron Reeves on Games at Work

(12/26 Gamification Expert Interviews Unlocked)

Every week until GSummit SF 2013, we’ll be unlocking some special content from last year to give you a preview on what to expect this April 16 – 18.

Byron Reeves of Stanford University discusses his research on how people react to games and his fascination towards games emerging in the enterprise:

To see more expert gamification videos, visit our Video page or Subscribe to our YouTube channel! Learn the latest in gamification by going to GSummit SF 2013. Register today!

Image by MridulRaj

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Boston CIO to Gamify Citizens Connect App to Thank City Workers

If the case for non-physical rewards (see SAPS) as a motivator still hasn’t convinced you of its effectiveness, you might want to look at Boston’s government mobile app that will allow Bostonians to improve city services.

Released in 2008, Citizen’s Connect allows local citizens to report issues like broken signs and potholes to make sure they are fixed quickly. According to SearchCIO, this effort is in part of Boston CIO, Bill Oates’ desire to create an active communication loop between citizen and workers to ensure city problems are solved.

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Top Talks for Education Gamification at GSummit 2013 SF

The use of gamification is slowly gaining traction in the enterprise sector as the corporate workforce is warming up to the ideas of blending fun and engagement into the workplace. Unsurprisingly, this similar scenario is occurring within the education sector as well. Recent groundbreaking developments such as the use of collaborative platforms and massively online open courses purposes has redefined the traditional sense of education and teaching methodologies. With all this in mind, it leaves many to questions like how do we make sense of these developments, what does it mean for the future of learning and how does this affect the enterprise realm. However, fret not dear readers, as GSummit has an amazing line up of speakers to address these hot topics; here are some of our top picks for education gamification sessions.

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Fooya, the Crowdfunded Game from India to Teach Healthy Eating

Food fights in the cafeteria are usually not well-liked by adults. Virtual food fights that promote education about food, health, and wellness is a totally different story.

Fooya is a third-person, single-player food fight game meant to replicate the childhood activity. FriendsLearn recently used KickStarter to raise money to expand the game with a multiplayer expansion of the current single-player version which will be titled Fooya with Friends.

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Game-based Learning for Students of All Ages

Game based learning resources are available free of charge to students at every level. According to Starting Point, Students today spend almost two hours per day on video games. Educators are understandably interested in getting a piece of that action, and that action can be found at the University as well as in the public television sectors.

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GSummit 2012 Behind the Scenes: Tricia Gellman on Community Empowerment

(11/26 Gamification Expert Interviews Unlocked)

Every week until GSummit SF 2013, we’ll be unlocking some special content from last year to give you a preview on what to expect this April 16 – 18.

Tricia Gellman of Data.com describes how gamification empowers communities and enables self-governing reward systems:

To see more expert gamification videos, visit our Video page or Subscribe to our YouTube channel! Learn the latest in gamification by going to GSummit SF 2013. Register today!

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