Top Talks for Education Gamification at GSummit 2013 SF

Top Talks for Education Gamification at GSummit 2013 SF

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Our Picks for Education Gamification Sessions at GSummit 2013

The use of gamification is slowly gaining traction in the enterprise sector as the corporate workforce is warming up to the ideas of blending fun and engagement into the workplace. Unsurprisingly, this similar scenario is occurring within the education sector as well. Recent groundbreaking developments such as the use of collaborative platforms and massively online open courses purposes has redefined the traditional sense of education and teaching methodologies. With all this in mind, it leaves many to questions like how do we make sense of these developments, what does it mean for the future of learning and how does this affect the enterprise realm. However, fret not dear readers, as GSummit has an amazing line up of speakers to address these hot topics; here are some of our top picks for education gamification sessions.

Knowledge Marketplaces and Gamification of Education

Collaborative platforms have been utilized extensively in the enterprise sector but it has only recently been seriously adopted by the education field. With the use online education portals coupled gamification mechanics and principles, educators are able to offer a fun, interactive yet personalized curriculum. Among the forerunners of embracing such a bold idea stands Course Hero, an online education start up which utilizes game mechanics from Bunchball to engage college students.

Join Andrew Grauer, co founder and CEO of Course Hero  as he explains how an online study course coupled with game mechanics serves to drive further engagement and motivate students both in the virtual and walled classrooms.

Achievement and Progress: The Massive Education Example

University level online courses have been around for quite awhile but if one mentions a free online course for post secondary a few years ago, it was almost unimaginable.

Today, Coursera is among the few in the forefront of Massively Online Open Course (MOOC) for post secondary education. By forming strategic partnerships with established universities, Coursera has achieved unparalleled success while it continuously strive to improve itself for students around the world. Come see Julia Stiglitz’s session to learn what Coursera has observed from its user’s attitude and motivation in pursuing lifelong learning, how the organization intends to support their progression to mastery and what needs to be done to achieve that goal.

Teaching Gamification: Astonishing Successes and Lessons from MOOCs

What methodologies should an educator use for a classroom setting? What can we learn from the recent successes of Massively Online Open Courses (MOOCs)?

Such questions has frequently been raised as gamifying education requires a different approach compared to an enterprise setting for it has its own set of unique goals and objectives. To help answer these hard-hitting questions, join Kevin Werbach, Associate Professor of Wharton School at the University of Pennsylvania as he breaks down the hard won lessons from teaching gamification, the danger and opportunities that lay ahead and how understanding its principles and concepts can help your organization.

The use of gamification in education is making headway and is here to stay. Register today at GSummit to stay on top of the trends and listen to these three outstanding speakers.

 

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