Gabe Zichermann

Hack the Mind, Protect the System: Why the Future of Security is Cognitive

Hackers aren’t just breaching firewalls—they’re breaching minds. As cyber threats increasingly target human behavior, companies must rethink their defenses through the lens of behavioral science, cognitive biases, and gamification. That’s why we’re convening the top minds in cognitive security for a new webinar series—because solving these challenges takes more than tech. It takes collaboration.

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A visually engaging illustration of students and professionals engaging in gamified learning

Gamification and AI in Education: 10 Great Examples for Today

Incorporating game mechanics into education is more than just a trend—it’s a proven method for enhancing student engagement, motivation, and retention. From improving homework completion rates to boosting attention in students with ADHD, gamification has demonstrated its effectiveness across diverse learning environments. Below are ten compelling case studies showcasing the power of gamified learning: 1….

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Why Public Health & Civics Lotteries Are So Highly Effective: Gamification

This year I got a pretty amazing birthday present: a public example of highly effective health gamification. Namely, Ohio’s Vax a Million campaign, which is giving away $1M per week to residents that get vaccinated. Vaccinations jumped 28% total, with weekly vaccinations increasing by over 50% week over week, according to the state. Maryland and New…

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Destroying Loyalty 2: How American Airlines’ Abuse Set Me Free

For 2 decades I’ve been deeply enmeshed in loyalty. First as a customer, then an obsessive “hardcore” loyalty junkie. Eventually my interest in loyalty helped give rise to the gamification movement and my work designing and developing engagement solutions across a wide range of industries. Although gamification encompasses much more than loyalty, I’ve continued to…

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Behavioral Economics Doesn’t Really Work (and is kinda dangerous)

Quick takeaway: You can’t design a single-stage incentive and expect a long-term behavior change (enter: gamification). Also, designing behavioral interventions without understanding prior work in psychology is dangerous and possibly unethical.  For years, I’ve been deeply fascinated by behavioral economics. I love the discipline’s emphasis on incentive and reward, and the increasing realization by the “capital-E” Economics…

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Gamification by Design 2: Get Early Access and Contribute

Four years ago, we launched Gamification by Design as the first practically-oriented “how-to” book for building gamified apps, sites and systems. In those four years, GbD has helped tens of thousands of people around the world create engagement with customers, employees and society. If you follow such things, the book has been sold out for the better part of two years and copies have sold on Amazon for hundreds of dollars. While that sounds nice, a robust resale market doesn’t benefit the author, those interested in getting started in gamification or long-term practitioners who need a current resource. To whit, we’ve learned so much more about engagement science and how to create behavior change in the years since – there’s just a lot more to say. So, I’m pleased to announce a completely revised and updated Gamification by Design 2.

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Gamification is Scientifically Validated – Now What?

Since the beginning of the gamification movement, we’ve had our fair share of naysayers. Some have been academics, others simply impassioned folks with strong opinions. At their most charitable, these critics have stated – as fact – that basic gamification mechanics simply won’t (can’t) work. At their worst, they’ve accused us of being manipulative, under-informed…

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