Top 10 Gamification Presentations at GSummit 2013

GSummit 2013 was an absolute hit this year and every one of our knowledgable speakers brought some brilliant content to the stage for everyone to learn. Many people have been asking where the slides for each presentation are and I am happy to announce that we finally have all of them uploaded and ready for viewing at gamification.co/gsummit-2013-slides

However, some speakers resonated with our audience more than others, which was very evident through the use of our conference Twitter client, Memecube and generated huge amounts of buzz. See which GSummit speakers got the most attention according to Memecube:

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Why Gamification Matters as a Student

Playing games has always been a part of my experience growing up. From playing physical board games to virtual games on consoles and PC, each has its own unique sense of achievement and marvel. Yet, after playing all sorts of games over the years, there was a constant thought that ran through my mind. Somehow, the actions and experiences we undergo in the process of playing games conceals a deeper purpose.

Moreover, as a college student who has spent a considerable amount of leisure time playing video games, the nagging thought that games could possibly have some impact on my learning experience became even more apparent. Aside from the standard way of learning through formal education, could games mechanics observed in games and thinking through the lens of games actually help us in unforeseeable ways? Surely there is something more to video games than just playing it for fun?

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