Why It Doesn’t Matter What “Gamification” Is Called

There were many brilliant stories of successful case studies and tactful use of engagement techniques at GSummit 2013 but a common qualm about the concept of gamification was made clear in a number of presentations:

People really don’t like the word “gamification”.

Various high-profile speakers, including 2 of the top 10 speakers at GSummit 2013 (Schell and Werbach), explicitly mentioned their displeasure at the g-word and offered a number of alternative names like “motivational design” or “human-focused design”. From what I understand of the complaints, the g-word has negative connotations to it and provides a limited scope through which it can be understood. Many of these complaints are valid but the fact is, if you’re someone who is interested in gamification and/or is working towards implementing it in your own organization, it really doesn’t matter and here’s why:

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