learning with play

How Gaming Prepares Us to Learn More in Life

“It turns out video games are just a Trojan horse for studying interest-driven learning” – Constance Steinkeuhler

Now here’s an ironic twist: for all those decades in which academia has been demonizing video games by claiming its taking time away from teenage reading, it now turns out gaming has become one of the main catalysts for teenage reading in boys. I’m not referring to text inside the games nor am I suggesting gamifying reading with points, badges and leaderboards either. I’m saying teenage boys involved in complex games called Massively Multiplayer Online games are taking time aside from their game play to spend hour’s deeply analyzing and creating texts whose difficulty was rated to be college level or higher by experts. Reading and writing are back!

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adam penenberg play at work

Adam Penenberg Explains How Games Inspire Breakthrough Thinking?

When it comes to innovation, the gamification community is well-aware of the power of a fun game with many engaged players, like the crowdsourced AIDs research game Fold.it, for example. It’s no wonder that Pandodaily editor and NYU Professor Adam Penenberg felt compelled to write an entire book on the subject entitled Play at Work: How Games Inspire Breakthrough Thinking.

We invited Adam to come on our Gamification Revolution webshow to discuss some of his findings on the innovative power of games. Check out the full video below:

 


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Be sure to catch our next episode on Thursday, November 7 at 1PM ET/1800 GMT, where we will feature Adweek Gamification Panelist and Boombox CEO, John Hendricks as our next guest.

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