Eugene Sheely

Gamifying Open and Closed Systems

Tailor Gamification to Different Types of Systems Understanding systems theory is crucial for designing successful educational and enterprise projects. There are two basic types of systems: open and closed. Closed systems are relatively stable, highly constrained and consist of repetition. In business, an example of such systems is manufacturing. Engineering metaphors work in these systems. Efficiency and…

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Flow Versus Deliberate Practice in Designing Player Engagement

“Gold medals aren’t really made of gold. They’re made of sweat, determination, and a hard-to-find alloy called guts.” – Dan Gable I have noticed that the terms “flow” and “deliberate practice” are being used interchangeably in the gamification community. This leads to misinterpretations that I feel should be addressed. The term “flow” is one of the…

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We Learn Better When We Combine Work And Play

“The child amidst his baubles is learning the action of light, motion, gravity, muscular force…” – Ralph Waldo Emerson Time For Work And Time For Play Anthropologists define “play” as activities involving games, stories or art. Children love these activities because they’re fun, but there is also a serious evolutionary purpose behind them: implicit learning. Through…

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gsummit 2014

La Gamificación También Se Habla En Español

Latinoamérica se Interesa por la Gamificación Tanto en Latinoamérica como en España, el interés por la gamificación ha ido en aumento. El año pasado, Gabe Zichermann estuvo viajando por todo el mundo para interactuar con directivos y educadores que buscan aumentar el engagement de los clientes y los estudiantes a través de principios lúdicos. En estos…

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The Winner Effect: How Success Affects Brain Chemistry

There’s a very interesting phenomena in biology I’ve been wanting to link to gamification called “the winner effect.” When any animal, from fish to humans, wins a contest, they have a large release of testosterone and dopamine in the brain. Over time this changes their brains structure and chemical makeup, making them more confident, smarter, and able to take on larger challenges than before.

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playing and learning

How Gameplay Transfers Knowledge into Skills

Games are tools for rewiring your brain. When you’re playing a game what you’re essentially doing is building new neurological connections and strengthening them with a process called myelination.

You build new networks that can be used outside the game, then strengthen them through repetition. Now there’s the highly contextualized questions of what skills the game is creating and if its transferable outside that game into the real world. Not all games develop the same skills and not all skills are used in particular fields (these studies are relatively new so expect new insights in the future). Knowledge management has two terms I adopted to understand knowledge transfer from games: adaptation and exaptation, which can acts a lens to understand knowledge transfer from playing games.

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chess praxis

Why Praxis and Play Matter for Practical Learning

Aristotle believed there was two types of intelligence. One is translated as “theoretical wisdom”, which refers to book smarts, and the other is “practical wisdom”, which refers to the ability to apply theoretical wisdom into action. Aristotle gives an example of a student learning geometry: this student will come out of school with theoretical wisdom, but must also learn to apply it into the real world. An example would be to carry out a work of architecture with the geometry he learned in school. We need both of these intelligences to be functional; Praxis gives you this.

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link training

How Simulation Training Amplifies Learning with the Process of Praxis

Gamification practioners should not only study how to create a great game, but also how gamers acquire skills from using complex games outside play. A great example of this comes from the game of chess. In order to become a Grandmaster at chess you must read entire libraries on the theory of the game, play it, and intensely reflect on your performance and those of others. This loop of theory, play and reflection is called Praxis.

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narrative in gamification

Embracing Paradoxes and Narratives in Education

How Gaming Keeps Us Learning for Longer “In the realm of strategy, only contradiction and paradox work. Common sense and straightforward linear logic always fails” – Edward Luttwak According to Charles Handy, success belongs to those who learn to embrace complexity by reconciling the contradictions of this world. Gabe Zichermann gives an example of these contradictions with…

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