Case Study: Game Based Learning for Civil Engineering

There has been a lot of buzz going on as more schools and universities adopt methods of game based learning. It’s gaining so much ground that studies are emerging to test if game based learning is truly effective. From what the studies have learned thus far , the answer is a resounding “Yes, it is.”

In late 2002, the iVISiCE (interactive Visualization in Civil Engineering) project was founded to assist students of Civil Engineering in their studies. The project was to test if learning by ways of animations and visualizations was more effective than traditional textbook methods.

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Minecraft Added to Mandatory Curriculum in Swedish School

Minecraft is emerging as one of the most pleasant surprises in game-based learning. Already existing in some schools as a social tool and Roman history lesson, the Swedish-developed block building game has found its way into the mandatory learning curriculum for one particular school in Stockholm.

The Viktor Rydberg school in Stockholm has made Minecraft a part of the compulsory learning curriculum for about 180 students. This new curriculum addition stems from an  internnational school competition called Future City that aims to teach students more about urban engineering.

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