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June 19, 2026
  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive
  • Gamification and AI in Education: 10 Great Examples for Today
  • Stop Devaluing Loyalty Programs. Do This Instead. 
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification
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  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive

    1 year ago1 year ago
  • A visually engaging illustration of students and professionals engaging in gamified learning

    Gamification and AI in Education: 10 Great Examples for Today

    1 year ago1 year ago
  • Stop Devaluing Loyalty Programs. Do This Instead. 

    3 years ago1 year ago
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification

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games for change

  • Social Good

Making the Leap from Keyboard to Real World

Staff14 years ago14 years ago02 mins

Tell a random person on the street that your character just dinged fifty in CoH, and they might look at you strangely.  Even when you explain to the non-gamer in English that your character or avatar or toon (take your pick) just reached level fifty in the online game City of Heroes by meeting challenges and…

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  • Consumer
  • Education
  • Social Good

Gamification Roundup – January 16, 2012

Ivan Kuo14 years ago14 years ago01 mins

This week on the Gamification Roundup: Nicholas Kristof creates a casual game that will benefit refugee camps and schools, HealthTap receives $11.5 from Eric Schmidt and the Mayfield Fund, gamification incentivizes college students to do extra work, education credentials are possibly being replaced by digital badges and the Tate Museum creates a fun art history…

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  • Social Good

Four Ways Gamification is Changing ‘Games for Change’

Kevin Shane15 years ago13 years ago41 mins

Gamification was a hot topic at this years Games For Change. Former Vice President Al Gore kicked off the 8th Annual Games for Change Festival in NYC with a presentation about global warming that included a little bit of game talk.  There is no doubt that he knows what “gamification” is—he said the word 3…

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  • Social Good

Gamification and Games for Change/Serious Games

Gabe Zichermann16 years ago14 years ago03 mins

In yesterday’s New York Times, writer John Tierney covers the topic of games that change behavior. It’s a great piece featuring some of the Gamification Summit’s top speakers, including keynoter Jane McGonigal and veteran designer Nicole Lazzaro. One of the topics that Gamification is broadly subsuming is games for change and “serious games”*. They are…

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