A Brief Overview of Gamification in Healthcare

Use of games in healthcare has become a focus among startup companies, largely concentrating on combining self-monitoring with games. The question remains if these new gamification products can lead to sustainable modification in healthcare behavior, especially among those who need it most. Gamification developers want to focus on the self-management of chronic conditions. Healthcare providers want to offer games to their clients, but privacy restrictions have added some legal an ethical wrinkles in the area of health care gaming design. Privacy restrictions are making it difficult to design healthcare feedback competitive gaming designs for those who would most benefit from them.

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Gamifying Sexual Health with OhMiBod’s Lovelife Krush

The smart people at OhMiBod may have ushered in a serious game revolution with the release of their new wearable device, Lovelife Krush. “It’s the gamification of sexual health,” declared OhMiBod’s co-founder, Brian Dunham, to CNBC’s Chris Morris as they discussed his product fetching one of Engadget’s top honors at this year’s Consumer Electronics Show (CES). This top honor certainly helps OhMiBod efforts to launch their new device into a Sexual Wellness market currently worth $16 Billion and forecasted, by research firm Technavio, to reach $21 Billion by 2019.

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C8 Sciences Offers Alternative ADHD Treatment with Activate

The numbers of children diagnosed with attention deficit hyperactivity disorder, or ADHD, have steadily increased in the last decade, figures from the Centers for Disease Control and Prevention show. Many of these children are prescribed pills for treatment. But pharmaceuticals come with side effects that parents may not want to risk. Some companies believe that technology can treat the disease and they’re doing it with games. Focusing the child’s behavior on a video game with a health care objective has helped some children alleviate the behaviors observed in ADHD.

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