The Gamification of College Lectures at the University of Michigan

Big class lectures can often be a painfully boring but inevitable part for any college student. It may be surprising to some but professors can be just as bored by the class material they have to teach. This has led to a growing movement by teachers and professors to innovate the teaching practice with the primary goal to better engage their students.

Among those trendsetters is Professor Cliff Lampe from the University of Michigan who has been using gamification to teach his undergraduate seminar classes. As an assistant professor at the university’s School of Information, Professor Lampe conduct classes for the undergraduate program in informatics. What he is currently most well known for is his use of gamification elements and principles in his 200 person introductory lecture.

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Can Game Mechanics Save American Students?

The results of an International Educational Assessment are alarming…  Out of 34 countries, the U.S. ranked 14th in reading, 17th in science and 25th in math. These poor rankings have caused many educators to rethink the methods in which we teach our elementary, secondary and collegiate youth; bring some educators to the doorstep of gamification….

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