The Untapped Power of Gamified Storytelling in PR
Learn How to Achieve Sustainability with a Green Gamification Panel
As a part of Social Media Week, Baruch College in Manhattan is hosting a discussion panel called “Green Gamification: Using Game Mechanics to Promote Sustainability,” from 4 to 6 p.m., February 15. Enhanced Online News reports that it will feature names such as Susan Hunt Stevens, Founder & CEO, Practically Green; Samantha Skey, Chief Revenue Officer, Recyclebank; Dan Vallejo, Co-Founder & CEO, The Mutual; Albe Zakes, Global VP, Media Relations, TerraCycle; and Anthony Zolezzi, Co-Founder, Greenopolis. The topics of discussion will revolve around game-based marketing, social media, and website tools to promote sustainability.
Employees Compete to Volunteer More Hours with Causecast
The Huffington Post reports on gamification finding its way into the world of corporate philanthropy in a platform called Causecast. Corporate environments have been surveyed to find that 72% of executives donate to charities where employees volunteer. There are increasing possibilities to engage employees with the promise of good cause backed behind their work. While it has been previously difficult or expensive to achieve this, Causecast provides a platform for employees to easily donate and track their time with a gamified campaign system. What is most striking about Causecast is their dedication to serving only nonprofit organizations; their motto is “Nonprofits Ride Free”. Will Causecast become an essential platform for CSR synergy between executive and employee?
TvTak Augments and Gamifies TV Watching
Have you ever considered the integration of augmented reality and television watching? PRWeb announces the creation of a new video platform called TvTak which aims to do just that. The new platform claims that “two-thirds of all television viewers share their attention between the big screen and their [smart] devices”. With recognition speed as fast as “1 second”, TvTak aims to bridge this gap and introduce elements such as interactive augmented reality ads and rewards for simply viewing advertisements. The service also includes a social network in which people can collect and share “TV Cards” based off the shows they watch. To see TvTake in action, their YouTube channel has a variety of demos to watch. TvTak will be showcased for the first time at the Mobile World Congress in Barcelona from February 28 – 29, 2012.
MIT Gets $3M to Create World of EducationCraft
According to TheJournal, MIT research team Education Arcade is teaming up with Filament Games to create a massively mulitplayer online game (MMOG) to teach math and science to high school students. The game is aimed to be used as a real education tool, complying with the Common Core standards in mathematics and the Next Generation Science Standards for science. The game will feature character classes in the form of scientists, engineers, and mathematicians for players to explore the open world. There will also be task-based quests that will utilize learned topics and concepts. It will be fascinating to see this game in practice but I fear addictive nature of MMOG’s may get the best of some students. Although I suppose there are worse things than addictive learning.
Image (c) mhumphrey – http://flickr.com/mhumphrey(CC)
Join us at GSummit 2014 in San Francisco this June 10-13 to learn how your company can "Recapture User Engagement." Over 4-days, we'll bring together the top thought leaders & experiences in user engagement: 50+ expert speakers, 10+ hands-on workshops, 1000+ attendees, 20+ vendors, and loads of fun!
Earn your Certification in Gamification Design and leave the conference knowing that you'll be part of the biggest user engagement community in the world. Recapture user engagement with us and Register Now!