Gamifying Open and Closed Systems

Tailor Gamification to Different Types of Systems Understanding systems theory is crucial for designing successful educational and enterprise projects. There are two basic types of systems: open and closed. Closed systems are relatively stable, highly constrained and consist of repetition. In business, an example of such systems is manufacturing. Engineering metaphors work in these systems. Efficiency and…

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link training

How Simulation Training Amplifies Learning with the Process of Praxis

Gamification practioners should not only study how to create a great game, but also how gamers acquire skills from using complex games outside play. A great example of this comes from the game of chess. In order to become a Grandmaster at chess you must read entire libraries on the theory of the game, play it, and intensely reflect on your performance and those of others. This loop of theory, play and reflection is called Praxis.

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nanodoc

NanoDoc is MIT’s “Fold.It Solution” for Crowdsourcing Cancer Research

Given the massive success of Fold.It and it’s crowdsourced approach to tackling protein folding to fight AIDS, it’s not surprising that other researchers are adopting this model for other applications as well.

Enter NanoDoc, a scientific simulation/puzzle game that will allow bioengineers and the general public to design nanoparticle strategies to treat cancer.

If it sounds futuristic, it totally is.

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Gamification Roundup – February 6, 2012

This week in the roundup we got news about some unconventional and unique uses for gamification. In public relations, there is some untapped potential for gamification as a storytelling tool. Gamification is also seeing some unique applications in the social good and education sectors, featuring gamified philanthropy and educational MMO games. Gamification is definitely said to be…

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Avoiding the Faddish Side of Gamification

The recognition of gamification is growing, and growing quickly. The question is, is it growing too fast? According to Gartner, the movement is somewhere near the top of the hype cycle, which means that there still needs to be some disillusionment before gamification enters its productive phase. MIT’s Technology Review today released an interview with Yahoo researcher,…

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