A Comprehensive Overview of How Games Help Healthcare in 2013

Gamification and healthcare may be the next best thing since the invention of bread and butter. I recently read an article on 3 different ways that video games can improve health and immediately became curious as to other research going on in this area. Since GSummit 2013 is fast approaching, I would like to take the time to provide a brief comprehensive overview of how games and healthcare are converging in harmony in 2013.

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Gamification Roundup – May 14, 2012

This week on the Gamification Roundup, we’re getting corporate: Tim Chang of Mayfield Fund provides some expert insight on incorporating gamification, pharmaceutical company Boehringer Ingelheim’s has its first foray into gamification , a beautiful blood pressure tracking app called BloodNote engages through design, UnitedHealth is starting to bring gamification into their activities, and a high Klout score…

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Gamification Roundup – February 6, 2012

This week in the roundup we got news about some unconventional and unique uses for gamification. In public relations, there is some untapped potential for gamification as a storytelling tool. Gamification is also seeing some unique applications in the social good and education sectors, featuring gamified philanthropy and educational MMO games. Gamification is definitely said to be…

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