Gamification Myths Part 2: Game Mechanics are Being Misused

One of the more vexing questions within game design is “what is a game mechanic” and its corollary — what isn’t. Along with some of the other major disagreements in game design, the mechanics question is both existential and crucial for understanding the interplay between games and gamification. Very long and interesting articles, papers, speeches and presentations (n.b. there are obviously thousands more) have been given on the topic of what is a game mechanic, how it works, what conflicts are, etc – most of them interesting, if academic.

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Gamification Myths: The Difference Between Game Design and Gamification

One of the biggest ideological debates in the games industry today is about the role, meaning, value and place of gamification. There has been almost every kind of discussion, from polite to threatening, political to academic and expert to amateur. And while the arguments and syntax vary, they seem to always end up in a place familiar to contemporary American culture: the religious ideological war. In fact, what we’re witnessing is more of a schism than an outright battle, and my sense is that both disciplines will ultimately be better for it.

In order to contextualize the discussion, I want to lay out the Top Four biggest mistakes, myths and misunderstandings that game designers have about gamification, and how they can improve their comprehension. At the same time, I want to help explain how gamification designers can benefit from accepting criticism through a meaningful filter that can be useful to advance the art and science of engagement.

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