Op-Ed: Gaming the System

Gaming the System: Changing the Course of Online Radicalization Alix Levine is the Director of Research for Cronus Global, a security consulting firm. She specializes in the study of homegrown extremism and online mobilization. You can find her at www.alixlevine.com. We all know that the purpose of gamification is to drive consumer participation. I fly on…

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New Workshops, New Meaning

Throughout last year and during the Gamification Summit in San Francisco, we ran a series of full-day hands on gamification workshops. They were piloted in response to the strong market demand we heard for in-depth information and instruction around Gamification. We received valuable feedback from those sessions, and in response to participants’ needs—as well as…

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