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April 23, 2026
  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive
  • Gamification and AI in Education: 10 Great Examples for Today
  • Stop Devaluing Loyalty Programs. Do This Instead. 
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification
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  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive

    11 months ago11 months ago
  • A visually engaging illustration of students and professionals engaging in gamified learning

    Gamification and AI in Education: 10 Great Examples for Today

    1 year ago1 year ago
  • Stop Devaluing Loyalty Programs. Do This Instead. 

    3 years ago1 year ago
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification

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November 6, 2012

  • Experts

Putting Player Types into Context: Killers in Halo 4

Ivan Kuo13 years ago13 years ago02 mins

Amidst all the arguments about gamification’s off-putting nomenclature, trivializing problems, and it not being about playing games, it would be a mistake to not at least consider the study of games as a point of reference to better understand gamification. If you can accept Richard Bartle’s player types as a model for gamification player design,…

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  • Health

Teens Tackle Depression with SPARX Video Game

Sudarshan Gopaladesikan13 years ago13 years ago02 mins

By the age of 19, up to 25% of people will have faced depression. The teenage years are formative years for everyone, and it is not a surprise that these years may be filled with confusing and hard-to-deal with emotions. To make matters worse, most teens fail to receive the proper cognitive behavioral therapy (CBT)…

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