The George W. Bush Library Game Takes A Cue From Creationist Museum

Making waves among members of the gamification community last week was a video segment from “The Rachel Maddow Show” describing and condemning a gamified interactive exhibit at the recently opened George W. Bush Presidential Library. As demonstrated in the following video, the game “Decision Points” is designed to allow library visitors to experience what President Bush was going through while making the decision to invade Iraq in March 2003, using video segments and digitized multiple choice questions.

Read More

4 Social Gamification Techniques That Work in Enterprise

As more and more enterprises wake up to the potential of gamification in employee engagement, there is also an increasing realization that the applications for social gamification go far beyond kudos, points and badges. For example, at Persistent Systems, a 7000+ employee IT company based in India, social gamification has been used as a delivery mechanism for a wide variety of employee-centric applications that increase employee bonding, productivity, and have a direct impact on health and wellness.

In this article, we discuss four social gamification ideas that can have a direct, positive impact in your organization.

Read More