Gary Henkle

The George W. Bush Library Game Takes A Cue From Creationist Museum

Making waves among members of the gamification community last week was a video segment from “The Rachel Maddow Show” describing and condemning a gamified interactive exhibit at the recently opened George W. Bush Presidential Library. As demonstrated in the following video, the game “Decision Points” is designed to allow library visitors to experience what President Bush was going through while making the decision to invade Iraq in March 2003, using video segments and digitized multiple choice questions.

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Al Gore’s Reality Drop Game Is a Small Step Towards Climate Change Awareness

It’s easy to see why Jane McGonigal and other commentators might loathe Al Gore’s new game social sharing game “Reality Drop.” It feels like it was written by your dorky middle-aged Dad who only knows how to speak corny, and judging by the pop culture gurus she associates with,  Jane is probably disappointed that during this game Al Gore doesn’t pop out of  stage curtains in front of a TV studio audience to scream “look under your seat -Reality has dropped! You win a Prius! You win a Prius! Everybody wins a Prius”

After playing Reality Drop, I find it might be helpful for us to collectively lighten up.

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Carrot App Review: A Gamified Snarky To-Do List? Ain’t No Businessperson Got Time For That!

When a colleague had heard about a new to-do list app called Carrot, it somehow made its way immediately to my desk. After several months into my job at Gamification Co I was juggling so many different responsibilities that I found it hard to organize my time, so I began reading books and collecting apps dedicated to all things GSD (Getting Shit Done). Eventually I will have to find time to organize all my organizational tools.

The reason I decided to add Carrot to my catalog is because it’s a To-Do list infused with gamification elements. You get points for each task you complete and a red status bar letting you know how far along you are, and how far you have to go before you can level up and collect a reward – so far a humorous fortunte cookieqsue statement you’re asked to share socially.

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Berliner Activists Introduce The Gamification of Anarchy: Camover

Why is it that the Europeans are the ones doing really cool shit with gamification? Here in the states it seems a new gamified app is released daily in the hopes of getting each of us to run a little bit faster, stay a bit more organized, get our kindergarteners to read more, or increase our personal sales goal (exponentially in many cases). We are each in a constant race to improve ourselves, and we’re doing it with applications and objectives that would make Mr. Rogers and the Elders in the Church of Latter Day Saints smile. It’s all so boring.

Europeans on the other hand tend to create quirky games to get citizens to obey the speed limit, decrease the rate of public urination, or promote safer sex practices in young people. They’re jogging on a steady sprint toward better conditions for society at large. These games tend to be fun, involve entire communities and take players away from their smart phones into an gamified reality. And when they don’t like what society is doing? Well then some decide to create a game to bring that society down.

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The NY Times Features Gamification And Employee Fitness

On Christmas Eve The New York Times –  the paper of record – acknowledged the influence of gamification with an article which features delightful game mechanics in its online version, while the print version of the article appeared on the cover, page A1. Technology writer Nick Wingfield offered readers a basic introduction to the gamification movement with some case studies and a little bit of cotroversy as well. Online readers earned badges for reading the article, searching through it, for reading the comments and more.

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Are You Elfing Kidding Me?! Elfster Gamifies Secret Santa

I am very excited for this coming Thursday, when our office will be exchanging gifts for Secret Santa! Here at Gamification Co. we couldn’t just have our staff draw names out of a hat – that would be too fourth grade – so our editor Ivan set us up with a free online Secret Santa exchange called Elfster a social network which organizes Secret Santa lists for your employees.

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A Google-A-Day: Will It Make Users Stay?

When facing an engagement crisis, companies can turn to gamification to help invigorate user interest and participation. As the top cheerleader for the use of gamification, we’ve encouraged this phenomenon and have tried to lead companies to answers for their engagement needs through our articles and GSummit events, but always with one essential caveat: applying…

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Nicki Minaj and Jim Lehrer Teach How Not To Moderate Your Gamified Project

Gamification practitioners are among the most effective people who can keep visitors returning to their websites over and over again.  To reward the most frequent and enthusiastic visitors for becoming involved members of their web community, I encourage making “moderating” a prize to be earned. For example, HR gamifiers could consider giving the most enthusiastic…

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Sophie’s Choice: The Game

In recent years, churches, non-profits and humanitarian organizations have been using gamification to foster empathy and awareness of domestic and global poverty. I try dozens of gamified apps per week, and none has ever brought me to tears until last month, when I played a game called SPENT, a choose-your-own-adventure style game that highlights the everyday dilemmas…

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