Sokobond: Teaching Chemistry Through Games
Gamification is fun even with the most serious games. Learning through games is as interactive and entertaining as it gets, and Sokobond is no different.
Gamification is fun even with the most serious games. Learning through games is as interactive and entertaining as it gets, and Sokobond is no different.
It’s official. Games have educational value.
For most, this is old news. Games like Carmen Sandiego and Oregon Trail have been around for years and most of Generation Y has been playing these games as early as the third grade. So what happened to these games and why weren’t there more iconic educational tools like these in school?
Game based learning resources are available free of charge to students at every level. According to Starting Point, Students today spend almost two hours per day on video games. Educators are understandably interested in getting a piece of that action, and that action can be found at the University as well as in the public television sectors.