best of education

The Best of Education Gamification in 2013

When it comes to gamification, no community can match the level of excitement, engagement, and dedication to the concept as much as our education readers do.

To wrap up our first week of the best gamification stories of 2013, we’d like to present 5 stories ranging from the emergence of World of Warcraft, Minecraft, and zombies in schools to increased US government spending on educational game initiatives. It’s a good (read: fun) time to be an educator for 2014.

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Minecraft Added to Mandatory Curriculum in Swedish School

Minecraft is emerging as one of the most pleasant surprises in game-based learning. Already existing in some schools as a social tool and Roman history lesson, the Swedish-developed block building game has found its way into the mandatory learning curriculum for one particular school in Stockholm.

The Viktor Rydberg school in Stockholm has made Minecraft a part of the compulsory learning curriculum for about 180 students. This new curriculum addition stems from an  internnational school competition called Future City that aims to teach students more about urban engineering.

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