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How Using Games in Education Can Make Difficult Subjects Approachable

Sarah Lawrence College is not known for its sciences programs. A liberal arts school with a reputation of being a haven for artists and writers, even the brochures keep mentions of the natural sciences to a minimum. And yet it is here that I took one of the most interesting and engaging science classes in [...]

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How Serious Games Educate World Views (Plus Tips For Developers)

Last month the International Conference on Serious Games took place in South Africa, an entire conference dedicated to this influential and rapidly growing area of gaming. Among other keynote speakers and various workshops, Dr. Ernest W. Adams discussed how serious games aid in understanding the world. Dr. Adams is the head of the International Games Developers [...]

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Expand Your Geography Knowledge with Google Smarty Pins

Make something fun, and everyone is willing to play. The gamification of apps and teaching makes it more palatable for nearly everyone. It has been an-up-and coming trend, with games taking a more serious and education tone. Schools are increasingly investigating ways to enrich their content through games. Google Smarty Pins It was only a [...]

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SimCityEdu Pollution Challenge Teaches Sustainable Growth

Education Through Playing – Without The Exam Education Week recently reported that a version of the popular SimCity computer game geared to students, dubbed SimCityEdu (@SimCityEDU), has been released. Unlike many computer games in education, SimCityEdu has an embedded evaluation system that allows teachers to track students’ understanding of what the game is trying to teach. [...]

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The SMART Playbook Will Teach Your Kids The Basic Social Etiquette

Learning Manners Has Never Been More Playful While gamification has already made for some profitable business marketing ventures, the concept is also being applied to a variety of other mediums and outlets. As it turns out, books also provide some wonderful opportunities for games in education. The SMART Playbook: Game-Changing Life Skills for a Modern World [...]

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One Teacher’s Quest To Gamifying Math

Before ‘Gamification’, There Was MathLand It’s been an incredible journey for gamification – from a fringe concept to Gartner hype potential to being the source of considerable innovation in customer loyalty and employee engagement programs worldwide. We are extremely proud of being a part of this development and are always happy to share stories about [...]

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Collaborative Gaming and Team Play To Benefit Your Gamified Teaching

The concept of game-based learning is not new, yet always in need of new research to take gamified education even further. The following examples should spark your creativity on how to design your classes from this point forward. Minecraft for Educational Purposes The wildly popular Minecraft attracts the attention of students at home and school.  [...]

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Why It Works: Gamified Training For Millennials

Best Gamification Features for Generation Y As gamification becomes more prominently used by companies and organizations, it is important to identify with whom it works best and why. A case study done by Allen Communication Learning Services (@AllenComm) sought to analyze just that. According to the study, gamification is an especially good job training strategy for Millennials [...]

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Education Games and Gamified Education: Is There A Real Difference?

With both games and gamification becoming more popular in the educational space, it is more important than ever to understand the differences between them. While they may seem very similar, they have different costs, implementations and, most importantly, different results. This is because educational games do something that gamification systems do not: they immerse the [...]

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Gamified Education Includes Training For Teachers

It’s Mission Possible for 1:1 iPad Use at BHS Think games in education, and the first to come to mind are those for students. However, gamification is also being employed to advance educators in their profession. Consider Mission Possible, a gamified experience developed at Bettendorf High School in Iowa to promote the implementation of 1:1 iPad use [...]

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