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SimCityEdu Pollution Challenge Teaches Sustainable Growth

Education Through Playing – Without The Exam Education Week recently reported that a version of the popular SimCity computer game geared to students, dubbed SimCityEdu (@SimCityEDU), has been released. Unlike many computer games in education, SimCityEdu has an embedded evaluation system that allows teachers to track students’ understanding of what the game is trying to teach. [...]

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The SMART Playbook Will Teach Your Kids The Basic Social Etiquette

Learning Manners Has Never Been More Playful While gamification has already made for some profitable business marketing ventures, the concept is also being applied to a variety of other mediums and outlets. As it turns out, books also provide some wonderful opportunities for games in education. The SMART Playbook: Game-Changing Life Skills for a Modern World [...]

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One Teacher’s Quest To Gamifying Math

Before ‘Gamification’, There Was MathLand It’s been an incredible journey for gamification – from a fringe concept to Gartner hype potential to being the source of considerable innovation in customer loyalty and employee engagement programs worldwide. We are extremely proud of being a part of this development and are always happy to share stories about [...]

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Collaborative Gaming and Team Play To Benefit Your Gamified Teaching

The concept of game-based learning is not new, yet always in need of new research to take gamified education even further. The following examples should spark your creativity on how to design your classes from this point forward. Minecraft for Educational Purposes The wildly popular Minecraft attracts the attention of students at home and school.  [...]

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Why It Works: Gamified Training For Millennials

Best Gamification Features for Generation Y As gamification becomes more prominently used by companies and organizations, it is important to identify with whom it works best and why. A case study done by Allen Communication Learning Services (@AllenComm) sought to analyze just that. According to the study, gamification is an especially good job training strategy for Millennials [...]

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Education Games and Gamified Education: Is There A Real Difference?

With both games and gamification becoming more popular in the educational space, it is more important than ever to understand the differences between them. While they may seem very similar, they have different costs, implementations and, most importantly, different results. This is because educational games do something that gamification systems do not: they immerse the [...]

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Gamified Education Includes Training For Teachers

It’s Mission Possible for 1:1 iPad Use at BHS Think games in education, and the first to come to mind are those for students. However, gamification is also being employed to advance educators in their profession. Consider Mission Possible, a gamified experience developed at Bettendorf High School in Iowa to promote the implementation of 1:1 iPad use [...]

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The Counting Kingdom Teaches Math Through Play

Kids Solve Math Problems By Saving Castles From Monsters A company called Little Worlds Interactive (@LittleWorldsInt) has just launched a new Math game called The Counting Kingdom that combines a fantasy role playing scenario with game-based learning to help young students develop addition skills. As anyone who remembers early school, the one exercise that always seemed [...]

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The Relationship Between Customer Loyalty and Data-Driven Decisions: Lessons from Punchtab

During our coverage of GSummit 2014, we sat down with Robyn Hannah (@robynhannah) from Punchtab to discuss the relationship between their company’s approach to customer loyalty implementations and how data driven decisions are baked into their formula. Robyn Hannah, Vice President for PR and Communications at PunchTab, a technology platform enabling brands to engage their customers and gain actionable [...]

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Wikistrat’s International War Games Bring Crowd-Sourced, Gamified Solutions to Geopolitical Issues

Daniel Green, co-founder and CTO of Wikistrat, spoke at GSummit 2014 on an intriguing topic: How Gamification Motivates All Age Groups: Or How to Get Retired Generals to Play Games Alongside Students and Interns. Wikistrat, a crowdsourced consulting company, leverages a worldwide network of experts from various industries to solve some of the world’s geopolitical [...]

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