GEElab Discusses Gamification with a Sense of Humor

The Royal Melbourne Institute of Technology (RMIT) recently launched their Games & Experimental Entertainment Lab (GEElab). During SXSW GEElab director Dr. Steffen P. Walz handed out cards, co-created with Lancaster University’s Dr. Paul Coulton, for  Gamification: The Rhetoric Wars. Designed in the style of Magic: The Gathering, these cards depict 5 different guilds that represent…

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Motivating Learning Beyond Grades

Education in the United States is in dark times. Although we are one of the richest nations in the world, based upon international testing, our 9th graders are 28th in math, 22nd in science, and 18th in reading. Of course standardized testing as a measurement receives its fare share of criticism, but an even more insidious culprit in America’s…

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Games Get Smart

Gamification is the integration of game dynamics into any medium such as website, community and school etc in order to drive a positive response, participation and engagement from a target audience. Without a doubt, gamification will be popular in education and educational technology in 2011. Already we’re seeing many interesting developments within education and the…

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Phylo Lets You Play Like a Scientist

No matter how advanced technology becomes, there will always be some things that human beings just do better, such as recognizing distinctions in colors and patterns and prioritizing complex decisions. In the fields of human biology and DNA analysis, these skills are key to understanding genetic structure. Being able to recognize similarities and make distinctions…

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Gamification Workshop Materials

Thanks for attending the Gamification Workshops in SF and NYC! We hope you enjoyed the day, and we look forward to welcoming you at the Gamification Summit 2011 – be sure to invite your colleagues and friends before it sells out. Below you’ll find the main material from the sessions. Please follow @gzicherm or @amyjokim…

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