Behavioral Economics Doesn’t Really Work (and is kinda dangerous)

Quick takeaway: You can’t design a single-stage incentive and expect a long-term behavior change (enter: gamification). Also, designing behavioral interventions without understanding prior work in psychology is dangerous and possibly unethical.  For years, I’ve been deeply fascinated by behavioral economics. I love the discipline’s emphasis on incentive and reward, and the increasing realization by the “capital-E” Economics…

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Applying Games in Education to Teach STEM

It’s the scene of a crime, set in some indeterminate time in the future. Forensic experts, computer experts, and scientists fill the scene. You are one of them. Your job is to gather clues and recover data from a top-secret research project that somehow goes wrong. It sounds like the plot of a movie. But in fact, it’s a game called Max5 and it’s another example of games being used in education, this time, for teaching science, technology, engineering, and mathemetics – the so-called “STEM” fields.

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Improving Learning One Level At A Time With Socrademy

Video games are making a huge boom in today’s market. In fact, video game sales have been more than doubling box office profit intake. With all this excitement, it’s understandable that educators have begun to see the potential of video games in the classroom and as learning tools. Justin Ballou, a Boston-area high school teacher, founded a software-startup which focuses on education called Socrademy.

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Teaching the Teachers: Using Game Based Learning

When the Rollins School for Language and Learning made it their goal to create free, online education courses make sure at-risk students were reading grade-level by third grade, they faced some serious challenges. Their Read Right from the Start program had the tools to help them meet their literacy goals, but they needed to get teachers of various…

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Gamifying Investigative Documentary with Juliana Ruhfus

Last time, we featured chief reporter on People and Power from Al Jazeera English, Juliana Ruhfus in discussing the current affairs program’s interactive documentary, Pirate Fishing. Blending investigative journalism practices with gamification mechanics, the interactive tool introduces users about the multi-million dollar illegal fishing trade affecting West Africa’s poorest people.

Watch the full interview below to learn about:

  • What was the scope of the investigation conducted by Juliana and how close does the interactive documentary mirror it?
  • How did Juliana pitched the concept to Al Jazeera executives?
  • How was the concept received by audience members and in the education field?
  • What was Juliana’s involvement in the design process and inclusion of mechanics.
  • The balancing act between storyteller’s control of narrative and user’s freedom of choice.
  • What were Juliana favorite examples within the documentary medium?
  • What future iterations does Juliana and her team have in store for future projects.

Watch the video below and be sure to catch our next episode of the Gamification Revolution.

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