learning with play

How Gaming Prepares Us to Learn More in Life

“It turns out video games are just a Trojan horse for studying interest-driven learning” – Constance Steinkeuhler

Now here’s an ironic twist: for all those decades in which academia has been demonizing video games by claiming its taking time away from teenage reading, it now turns out gaming has become one of the main catalysts for teenage reading in boys. I’m not referring to text inside the games nor am I suggesting gamifying reading with points, badges and leaderboards either. I’m saying teenage boys involved in complex games called Massively Multiplayer Online games are taking time aside from their game play to spend hour’s deeply analyzing and creating texts whose difficulty was rated to be college level or higher by experts. Reading and writing are back!

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wow in school - lucas gillispe

WoWinSchool: How to use WoW and MMORPGs to Engage Students

What happens in the classroom when learning becomes a heroic journey?  Rather than desks and chalkboards, what if students had quests and guilds?  Going beyond simply swapping grades with badges and achievements, Lucas Gillispie, founder of the WoWinSchool Project, will share the journey he and other adventurous educators have begun using World of Warcraft and other MMORPGs to engage students in a playful approach to practicing reading and writing skills.  Along the way student-heroes are becoming better communicators, leaders, and connecting with a global audience.

Watch Lucas’ full GSummit SF 2013 talk below! Be sure to subscribe to our YouTube channel to get the latest videos from GSummit SF 2013 as they’re released. You can also download a copy of this presentation by downloading it here.

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Educating with WoW and Minecraft with Lucas Gillispie

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was Lucas Gillispie, educator and creator of Edurealms — a site dedicated to providing educational materials that make use of games like World of Warcraft and Minecraft. Check out the full video to learn about Lucas’ insights on using games in the classroom and some of the challenges he faces.

Be sure to catch tomorrow’s episode at 1PM EDT with Gabe for another gamification design QnA on the Gamification Revolution

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Gamifying the Classroom with World of Classcraft

A common dilemma with students is having to decide between focusing in school or playing video games. Shawn Young is looking to fix that.

World of Classcraft (WoC) is a game for the classroom where students can choose one of three classes, gain powers, and face peril. The game follows a rule structure commonly found in that of MMORPG video games like World of Warcraft. When students do positive actions in the class room they can gain experience points, which leads to leveling up, and gaining special abilities. The goal is to turn the entire classroom into a game – not just a few minutes each day at the end of class playing ‘heads up, seven up’.

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