gNats Island Helps Therapists Communicate with Patients through Virtual Exploration

A well-designed gamification system will often consider the player types of the audience that will be using it and seek to engage people based off what intrinsically and extrinsically motivates them.

While there are various gamified health systems out there, none of them have really looked towards engaging the the explorer-type like gNats Island — a game designed to help therapists communicate with mentally-challenged adolescents by exploring a virtual world alongside with them.

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Study: Video Games Can Improve Reading Ability of Dyslexic Children

Most of the news surrounding gamification for health tends to deal with weight-loss and fighting childhood obesity but what about some of the positive effects? We’ve seen one study that shows videogames can offer “simulation-therapy” in improving vision. According to the HuffingtonPost, a new study has emerged that claims playing fast-paced games could even have cognitive benefits of improving the reading skills of dyslexic children.

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Top Articles in Health Gamification for 2012

Just a few more left in our Best of 2012 series! This week we’re looking at some of the top articles for Health Gamification in 2012. We’re looking at a number of awesome little devices and programs to educate, assist, and protect the ill as well as those practicing medicine. Remember that the gamification health need not only apply to the sick; it is just as helpful for medical practitioners as well. It would seem that a number of the most popular articles were related to pediatric gamification, or simply, gamification targeted at children’s health. Read the full list after the jump.

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