One of the biggest ideological debates in the games industry today is about the role, meaning, value and place of gamification. There has been almost every kind of discussion, from polite to threatening, political to academic and expert to amateur. And while the arguments and syntax vary, they seem to always end up in a place familiar to contemporary American culture: the religious ideological war. In fact, what we’re witnessing is more of a schism than an outright battle, and my sense is that both disciplines will ultimately be better for it.
In order to contextualize the discussion, I want to lay out the Top Four biggest mistakes, myths and misunderstandings that game designers have about gamification, and how they can improve their comprehension. At the same time, I want to help explain how gamification designers can benefit from accepting criticism through a meaningful filter that can be useful to advance the art and science of engagement.