GCo Now Has an Instagram Account!
GSummit is only two days away and we’ve set up a fancy new Instagram account: Follow us on Instagram and Facebook to check out the latest photos from GSummit live from the event! See you soon folks!
GSummit is only two days away and we’ve set up a fancy new Instagram account: Follow us on Instagram and Facebook to check out the latest photos from GSummit live from the event! See you soon folks!
In Today’s GList, We’re Featuring Tim Chang, Managing Director of the Mayfield Fund We’ve all read this statistic on gamification by now: ““The size of the gamification market, currently estimated at around $100mm, will grow to more than $2.8b by 2016.” — M2Research This prediction has been tweeted so much in the #gamification channel, that…
Awhile back, I reported on one educator’s vision of using Minecraft to educate children about history. For those who don’t know, Minecraft is an open-world sandbox game that allows players literally create and explore anything their heart desires. One especially dedicated group of people has actually recreated a scale version of Ancient Rome in this…
Hello GCo Readers! Today we have three new examples of education gamification added to the GBase: MindTickle is SaaS gamification platform for social and collaborative learning, allowing users to transform their online content into an interactive learning experience. Thinking Skills Club is a curated selection of free online games that support mental abilities, based on cognitive science research. Operation ΚΛΕΟΣ…
Hello GCo Readers! Only 12 hours remain for you all to vote for your favorite gamification companies! The voting is crazy and is definitely putting a damper on the list.ly servers. If you’ve had problems voting, list.ly is aware of it and is working on fixing the problem. Remember: Voting will end precisely at 3 AM EDT….
If you haven’t heard the news, Diablo 3 is the fastest selling game in PC history moving 3.5 million copies in just 24 hours. Blizzard employs some of the best game designers in the world and managed to create the most hyped game of 2012 by far. I should know – it’s consumed a huge…
In today’s GList, we are featuring Samantha Skey of Recyclebank Oh so much has changed since the days of the traditional nuclear family of the 20th century; mothers are no longer the domesticated workers so glorified in old black and white media. In this modern age, mothers are powerful women who are hardworking and educated…
Hello GCo Readers! Only 3 days remain for you all to vote for your favorite gamification companies! The competition is still fierce and we all know the power of the internet can sway these votes in any direction. Here’s a look at the current leaders. Best Use of Gamification in Health and Wellness Leader: Active.com Trainer…
This week on the Gamification Roundup, we got gamification expansion. In the news provided today, see how gamification is expanding in the industry in innovation and industry: Badgeville nets $25 in funding. Sensum gamifies the sweat on your skin. Zurmo releases its open-source and gamified CRM platform in beta. Pug Pharm aims to create a unified gamification/analytics…
Just to prove what an effective motivator loyalty is for people, Chad Ochocinco posted this video to Twitter last week when his car was broken into: Can you hear his poor voice crack around 1:31? The New England Patriots wide receiver was on his day off enjoying breakfast at IHOP when he returned to…
Hello GCo Readers! Today we have three new examples of education gamification added to the GBase: Khan Academy is a non-profit organization that provides a free online curriculum for learning a variety of subjects featuring gamification elements to encourage learning. Mind Snacks is a language learning mobile game that uses minigames to teach vocabulary in 7 languages. Septris is…
Today in our ongoing GList series, we’re featuring Rajat Paharia: As the founder and Chief Product Officer of Bunchball, Rajat Paharia knows a thing or two about the gamification industry. Rajat pioneered the first gamification platform, Nitro, in 2007 and has worked with numerous Fortune 500 companies to create some of the most successful gamified…
That’s right, Game of Thrones is getting the gamification treatment too. Game company Disruptor Beam has released information about a new Game of Thrones Facebook game that is currently in beta-testing. Called Game of Thrones: Ascent, the game will play as a social strategy game. The site’s announcement reads: “Players will lead the life of…
Hello GCo Readers! Time is running out to vote for your favorite gamification company for the first annual GAwards! There are only 10 days left before the voting is finished. To inspire some healthy competition, here are the current #1 leaders of each category: Best Use of Gamification in Health and Wellness Leader: Active.com Trainer Ahead of…
Hello GCo Readers! In light of the passing holiday, I would like to present this roundup in the guise of remembering the fallen startups of our past. The news presented this week will allow you to incorporate gamification for loyalty, check out one case where gamification didn’t work, inspire you about gamification in recruitment, and…