Hello GCo Readers! Only 3 days remain for you all to vote for your favorite gamification companies! The competition is still fierce and we all know the power of the internet can sway these votes in any direction. Here’s a look at the current leaders.
- Best Use of Gamification in Health and Wellness Leader: Active.com Trainer
- Ahead of JillianMichaels.com by 48 Votes!
- Best Consumer Facing Use of Gamification Leader: *New Leader* – Pepsi Sound Off
- Ahead of Samsung Nation by 82 Votes!
- Best Use of Gamification in Education Leader: Beat the GMAT & MBAWatch
- Ahead of Gamification of MIS3538 by 100 Votes!
- Best Use of Gamification in the Enterprise (HR) Leader: Deloitte
- Ahead of Bluewolf’s Going Social by 109 Votes!
- Best Application of Gamification in Social Good Leader: Our Dream Playground
- Ahead of MOGL by 144 Votes!
- Gamification Greatest Impact Award: Gigya
- Ahead of Badgeville by 93 Votes!
The standings have remained relatively the same but MOGL and JillianMichaels.com have taken up second place spots. Pepsi Sound Off also overtook Samsung Nation to be the only new leader this week. Only 3 days remain until voting ends on June 8th at 3 AM EDT, so anyone can still win! Make sure to nominate and vote in the GAwards before its too late!