EGC’s 2015 Analysis of The Gamification Industry

Enterprise Gamification Consultancy has released its latest report on companies that offer enterprise-grade gamification, engagement, and behavior modification platforms. The report offers insight into the gamification industry through data driven analyses across 100 data points. In addition, it provides a comprehensive overlook at the major players in the market, ranking each through an overall gamification platform score.

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Why Understanding Gamification is Prerequisite to Implementation, featuring Steve Sims (Badgeville)

I’m always on the hunt for insightful conversations with leaders in the tech industry including deep dives into the gamification space, digital media strategies, data visualization trends and much more. At Gsummit I was able to have numerous conversations with the top leaders in the gamification space, including one of Gsummit’s biggest 2014 sponsors Badgeville. In…

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kris duggan's engagement crisis

How to Fight the Engagement Crisis

Are you as engaged as a zombie?

Strengthened by its early success, gamification is now becoming a staple in the arsenal of world-class companies everywhere. But it only represents one tool in addressing a larger business challenge that remains unanswered: How do you comprehensively manage user behaviors across all your digital properties to fight the engagement crisis. In this talk, Badgeville’s Chief Strategy Officer Kris Duggan will discuss the engagement challenges faced by 21st century enterprises, and how they can leverage gamification, along with other key engagement mechanics, to fight them in this session from GSummit SF 2013

Be sure to also subscribe to our YouTube channel to get the latest videos from GSummit SF 2013 as they’re released. You can also download a copy of this presentation by downloading it here.

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john reynolds for restaurant.com

How Restaurant.com Creates Loyalty with Gamification

Restaurant.com is the largest source of dining deals in the nation. Despite the huge inventory of amazing offers, the company needed a way to create, sustain and socialize customer loyalty. So they turned to gamification with amazing results. Along the way, Restaurant.com learned some of the best — and worst — ways to create customer loyalty with gamification.

Learn from their lessons as Restaurant.com CRM Manager, John Reynolds, and Badgeville Producer, Zachary Bodnar, walk us through some design principles and lessons learned for achieving loyalty success in ecommerce.
Also, be sure to subscribe to our YouTube channel to get the latest videos from GSummit SF 2013 as they’re released. You can also download a copy of John’s presentation by downloading it here.

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Gigya’s Social Gamification Boosts Content Discovery by 68%

Gigya has recently released a new infographic that shares some statistics about their gamification implementations in 2012. According to their internal study, Gigya was able to raise website commenting by 13%, social sharing by 22%, and content discovery via activity feeds by 68%. Overall, Gigya has claimed their implementations in 2012 have resulted in a general 29% increase in site actions.

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Maritz and Badgeville announce new partnership but what about Bunchball?

Earlier this week, Maritz and Badgeville announced a new partnership that will allow each company’s gamification solutions to work in tandem. Clients of Maritz will now be able to track and influence user behavior across websites, mobile applications, and enterprise applications. Additionally, Badgeville’s clients can now access Maritz Solutions’ rewards and fulfillment services to offer a range of rewards for the Badgeville gamification systems.

The new partnership is further evidence of the growing need for employee engagement solutions in enterprise but what’s particularly interesting to note is that Maritz made this same exact announcement in 2010 but with Bunchball instead.

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Industrial Strength: Badgeville Showed Triple-Digit Growth in 2012

Yesterday, Badgeville announced that 2012 marked the company’s second consecutive year of triple-digit revenue growth. They also reported on some of their new partnerships, which include Deloitte, Oracle, Rogers, Samsung, Bell Media, Citrix, Autodesk, Panera Bread, EMC, Marketo, CA Technologies, NBC, Universal Music, Barnes & Noble, Danone, A&N Media and Microsoft. How’s that for a list of prominent companies using gamification?

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The State of the Gamification Industry with Kris Duggan

We return with a bang in 2013 to bring you first episode of Season 2 of the Gamification Revolution, the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts happening every Monday at 1PM ET/10AM PT/1800 GMT. This week’s guest is Kris Duggan, CEO of Badgeville, and speaker at GSummit SF 2013.

Watch this week’s episode to get a broad perspective on the current state of the gamification industry, some of Kris’ insights into marketing gamification for others, and to learn how Kris managed to scale up his gamification platform and hire talent for his company. We also now will have each of our episodes available in MP4 for downloads so you can take it with you on the go.

Keep an eye out for our next episode featuring Asi Burak, Co-President of Games for Change, in our special episode this coming Friday, January 18, at 1 PM ET.

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