Kevin Shane

Global Gamification Market Study Shows Driving Need to Engage Consumers

TechNavio, a research wing of Infinity Research, released a 40-page marketing report in November 2012. The study examines the expected role of Gamification in the North American, European and Pacific Rim areas. The purpose of the research was “to aid decision makers’ understanding of the present and future landscape of the market.”

And the landscape’s terrain is populated by social media and networking.

Read More

Why Bother with Games in Education?

Gamification/game-based learning and schools can be either complementary or, depending how it is done, make things worse. Using games in education, according to a paper published by two Columbia University educators, Joy Lee and Jessica Hammer.

The good news about gamification is…

Gamification in the classroom can be a particularly effective motivational tool for engagement. It can also be a enable teachers to closely guide and reward their students and bring the students into a truly immersive way to learn. Then there’s the fun and joy in a learning experience that result in a “blurring of boundaries” between the formal and informal learning that students will experience all their lives.

Read More

Family of Heroes Game Helps Soldiers and Families Cope with PTSD

The Department of Veteran Affairs estimates that between 11 and 20% of veterans of the Iraq and Afghanistan wars suffer from PTSD.  Yet many soldiers who suffer from PTSD are reluctant to seek help and their loved ones may not know how to encourage them to do so.  Some researchers are now using games in health as a strategy to get veterans the help they need. “Family of Heroes” by Kognito is an online simulation that helps equip families and friends of veterans to recognize symptoms of post-deployment stress and encourage veterans to seek help at the VA.

Read More

World of Warcraft in the World of Education

Let’s face it America. Our children are no longer the top academic performers in the world. Teachers are desperately searching for new ways to keep students motivated to learn, occasionally resorting to unconventional strategies. Some teachers feel online, multiplayer games in education may be an effective, fresh way to teach important academic topics. It’s probably safe to…

Read More

Gamification in Australia Next Week

We’re less than a week away for our first event in Australia–gsummitX AUS. This Monday & Tuesday (12-13 November), we’re bringing together top experts in gamification, engagement & loyalty for two days. Day 1 will start off with the only gamification workshop that offers a gamification certification, facilitated by Gabe Zichermann. Day 2 continues with an…

Read More

Marblar Employs Game Mechanics To Crowdsource Intellectual Property

Every year millions… No, make that billions… Of our country’s tax dollars and philanthropic funds are funneled into university scientific research labs to facilitate revolutionary – even world saving – studies. But what happens to the all that research? Where do all these world saving discoveries end up? According to three British PhD students, “95…

Read More

The Original “X PRIZE”

Just a fun fact for this lovely Friday. In 1919, Raymond Orteig offered a prize of $25,000 for the first nonstop aircraft flight between New York and Paris. The Orteig Prize was the early 20th century equivalent to X PRIZE’s Ansari Challenge. Competitions like these that are used for grand innovation are fantastic examples of…

Read More