Turning Cyberwarfare into a Touch-Screen Game with Plan X

To quote the game series Fallout: “War. War never changes.” This may or may not be true to some people, but the Pentagon is at least trying to change cyberwarfare with Plan X.

Plan X is the Pentagon’s brainchild with made by the creators of some Apple products with assistance from the illustrators of the Transformers movies. The goal is to make cyberwarfare easy with a few finger swipes – a mechanism seen in many current casual games.

DARPA (Defense Advanced Research Projects Agency) is looking to take all the uncertainty and difficulty out of cyberwarfare. Currently there is too much planning, too many variables, and not enough control. The government wants cyberwarfare to be as simple and predictable as more classical means of war.

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How Companies Use Big Data & The Quantified Self Movement For Insight

The quantified self-movement (QS) is a hot topic in 2013 and focuses on using sensors and other trackers to acquire self-knowledge for the end goal of gaining deeper insight about personal habits. For example, I use Nike+ to log my daily run performance. I also make a list of my diet for that day and compare it to how well I performed. I am hoping that after a couple of months of use, I can figure out what the optimal diet is for me before I go for a run or engage in physical activities such as sports. Other examples can include measuring coffee intake vs. productivity or sleep activity vs. diet. With the inclusion of Big Data—the ability to process large amounts of data quickly—people are looking to contextualize all the data available on their laptops, mobile devices, or even social media platforms.

Whether or not you are actively participating in the QS movement, companies are adopting the method to find new ways to measure performance metrics. By measuring employee activity through sensors, these new metrics will be aggregated to redefine what being a successful worker means.

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