The Motivations of EpicWin

We are kicking off our coverage of the GDC with a bit of EpicWin, a productivity app developed by independent developer, Supermono Studios. EpicWin was the pet project of Tak Fung, an independent game designer that came out of Lionhead Studios, developer Black & White and Fable. Some projects similar to EpicWin include MindBloom, and we previously covered EpicWin in October last year. Since then, the app has entered the top 100 productivity apps on iTunes, and Tak has received a number of requests from schools and businesses that want the app to be implemented. Even smokers are using it to quit, or as Tak says, its “insane because people are just getting addicted” to the game instead.

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Gamification in the LA Times

Our own Gabe Zichermann was recently interviewed for an article in the LA Times by Zachary Pincus-Roth that came out this weekend. The piece is called “Not Motivated? Make a Game of It” about gamification encouraging productive behavior and helping players feel more accomplished about everyday tasks in apps like EpicWin, Health Month and SCVNGR….

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EpicWin

It seems like the next logical step: If you can create a game platform to motivate you to be more active socially, get forms finished and save money shopping, why not a game app that rewards you for accomplishing more in your everyday life? EpicWin is a new iPhone app that’s been getting a lot…

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