Recent Gamification Study “Sloppy”, According to Experts

Kevin Slavin, co-founder of Area/Code (now Zynga New York) and Sebastian Deterding, UX designer, academic and gamification expert, both agree that Saatchi & Satchi S’ new study, “Engagement Unleashed: Gamification for Business, Brands, and Loyalty“, is plain and simply sloppy. “In a world filled with sloppy thinking, this ‘Gamification’ deck… is the sloppiest I’ve seen in…

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Finalists Announced for Best Use of Gamification at MITX Awards

The Massachusetts Innovations and Technology Exchange (MITX) will be holding their annual Innovation Awards on June 16th. Categories include Best “Doing Good” Innovation, Best Commerce Game Changer, Best User Experience, and others. SCVNGR was an awardee in 2009, and with the increasing interest around gamification, MITX introduced the “Best Use of Gamification” category. Finalists have been announced…

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Spigit Drives Innovation in Bureaucracy

Innovation and bureaucracy may seem like polar opposites, but companies like Spigit are working to bring them closer together. In the burgeoning world of gamification, it has been well-cited that Gartner predicts half of innovation-based companies will be gamified by 2015. Gartner released a case study on implementing a gamified enterprise solution for the United Kingdom’s…

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Gamify asks you to gamify SETI

Gamify is slowly coming out of its shell with a recent announcement of a partnership with setiQuest and the Search for Extraterrestrial Intelligence. setiQuest is an effort towards community involvement that will lead to a significant improvement in the ability to search for other intelligent civilizations in the cosmos. Gamify is supporting this effort with the Gamify…

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Microsoft Unveils Ribbon Hero 2.0

We all know the pain of watching the uninitiated perform seemingly simple tasks on computers. Without the shortcuts and time savers that have become second nature, watching others use the computer can be as painful as nails on a chalk-board. But even software “experts” often utilize only 10% of any given software, so no matter who you…

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Knowsy Knows Ad Games

The foundation of marketing is beginning to shift. For many decades, TV has been the focus of advertising campaigns, but with the Internet, social media, and now games, the structure of advertising has been forced to follow the audience to increasingly interactive mediums. Right now, social media is king, but quickly games will be the…

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Businessweek’s Guide to Gamification

Businessweek recently compiled a “CEO’s Guide to Gamification”. The collection profiles a few companies that have been using gamification to solve problems in business, and gives executives a brief introduction to the topic. The site has put together a few interesting stories, and some highlights are below. Nissan has produced a well know example of gamification in…

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