More on Meta Games with OMGPOP

OMGPOP is a casual gaming and social networking site. We’ve previously written about meta games and gamified gaming, but OMGPOP deserves a little more atttention. The premise is simple: play games, earn coins. Use those coins to customize your profile, in-game characters and environments, earn coins by reading mailing list, winning games, answering survey questions…

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Gamifying the Movie Experience

Clinton Bonner brings up some really interesting ideas about gamifying the movie theater experience in his recent blog post “Please Turn Your Cell Phones On! – The Future Movie Experience“. There have been many different attempts over the years to make watching films more interactive, from 3D glasses to the gimmicky catalog of director William…

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Phylo Lets You Play Like a Scientist

No matter how advanced technology becomes, there will always be some things that human beings just do better, such as recognizing distinctions in colors and patterns and prioritizing complex decisions. In the fields of human biology and DNA analysis, these skills are key to understanding genetic structure. Being able to recognize similarities and make distinctions…

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InTheMo Gets You Moving

If Yelp and GetGlue had a baby, it would probably look something like InTheMO, a new site (still in Alpha) that allows users to get & give recommendations of cool spots around the world. While there are a plethora of review sites for restaurants, clubs and the like, InTheMO specifically targets small social networks as…

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Gild Has the Golden Touch

Looking for work is usually a frustrating, arduous process. Sending resumes, filling out applications, making phone calls, hitting up your business contacts and sometimes getting no reply or any indication that you’re making progress can make anyone feel downtrodden. And that’s just how things usually are. Even more so now, people are getting reduced to…

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Cash is for SAPS

One of the biggest mistakes that people make when designing engagement with gamification is to assume that cash (or stuff) is the ultimate reward. Time and time again, evidence shows that tangible rewards have serious deficits in an incentive scheme.   Limitations include: They Can Turn Users Off: If your rewards don’t look good in…

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Mayorships and Status

For the record, I’m the classic casual gamer type. I play some games but I don’t get all crazy about beating them and don’t care a whole lot about having the high score. In fact, when something becomes too frustrating or competitive, I tend to put it down. I don’t have that “killer” instinct that…

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