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May 29, 2026
  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive
  • Gamification and AI in Education: 10 Great Examples for Today
  • Stop Devaluing Loyalty Programs. Do This Instead. 
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification
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  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive

    12 months ago12 months ago
  • A visually engaging illustration of students and professionals engaging in gamified learning

    Gamification and AI in Education: 10 Great Examples for Today

    1 year ago1 year ago
  • Stop Devaluing Loyalty Programs. Do This Instead. 

    3 years ago1 year ago
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification

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July 17, 2012

  • Enterprise

Pew/Elon Study of Gamification Should Spark Debate

Staff14 years ago14 years ago32 mins

In a recent. study conducted by the Pew Internet and American Life Project and Elon University 53 percent of respondents “mostly agreed” with this statement: “By 2020, there will have been significant advances in the adoption and use of gamification. It will be making waves on the communications scene and will have been implemented in many new…

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  • Consumer

Collaborative Consumption 2.0: The Gamified Version

Sudarshan Gopaladesikan14 years ago14 years ago02 mins

Money can’t buy everything. “The drive to make a few dollars comes from a very different place than the drive to do a favor.” That is Micki Krimmel’s belief, co-founder of FavorTree—the first ever mobile favor-trading game. Backed by a $350K investment from the Knight Foundation’s Technology for Engagement Initiative, FavorTree aims to build stronger…

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