Badgeville Announces Summit for Behavior Management – Engage 2012

Gamification leader Badgeville announced their first summit focused on educating businesses on the implementation of game, reputation, and social mechanics to their digital business model for behavior management.  Recognizing the need to educate businesses on effective gamification, Badgeville will host Badgeville University—a two day summit held in San Francisco from Aug 8 to Aug 9. Day 1 will…

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Verizon Wireless’ New Gamification Features Touts 30% More Log-ins

Verizon Wireless has joined the gamification ranks! Their new venture, Verizon Insider, enjoyed a 30% increase in login rates due to gamification efforts.Gamification strategy firm Gigya oversaw the design and implementation of the gamified elements for Verizon Insider. By adding leaderboards, badges, and social media integration among other features, Verizon has engaged its customers on a closer level….

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Playing Cyber War Games to Detect Security Flaws in Enterprise

It isn’t penetration testing—when companies employ “white hat” hacks to identify technical vulnerabilities. A cyber war game is based around a real-life business scenario (ex. Hackers attempting to access customer databases). As cyber security is everyone’s responsibility, information security employees to marketers and legal advisers work together to respond to the real-life scenario. These war games can help expose…

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