GSummit 2012 Behind the Scenes: Jon Radoff on the Power of Gamification

(10/26 Gamification Expert Interviews Unlocked)

Every week until GSummit SF 2013, we’ll be unlocking some special content from last year to give you a preview on what to expect this April 16 – 18.

Jon Radoff, CEO of DisruptorBeam, explains what problems gamification can appropriately solve and how games are unique in that regard:

To see more expert gamification videos, visit our Video page or Subscribe to our YouTube channel! Learn the latest in gamification by going to GSummit SF 2013. Register now!

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Prominent Gamifiers: Andrea Kuszewski on the Science of Gamification and Motivation

What makes receiving a badge for completing a task so exciting? Why does seeing a progress bar almost full make us itch until we finish it? Gamification—the combination of game-design principles and elements—implements cognitive psychology and decision-making theory as its scientific foundation. If gamification were stuffed shells, science is the shell, and everything else is stuffing.

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Paula Owen’s Mission to Raise Environmental Awareness with Gamification

Some people use gamification to help their business. Some use it to improve medical science. Doctor and Consultant Paula Owen believes gamification can save the environment.

In effort to boost interest in environmental issues, the Science Museum of London has launched a game to enhance engagement and education as a part of Climate Week.

The project is being targeted towards people who have not yet participated in environmental issues because “it had all been a bit guilt-filled and full of doom and gloom.” Dr. Owens explains: “It is the idea of bringing in fun and games into a serious topic in order to try to enhance engagement.” As seen with gamification and education, there have been noticeable results with engagement and interest when the topic is presented as a game.

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