Alex Landa

Just a college student that plays too many games.

Paula Owen’s Mission to Raise Environmental Awareness with Gamification

Some people use gamification to help their business. Some use it to improve medical science. Doctor and Consultant Paula Owen believes gamification can save the environment.

In effort to boost interest in environmental issues, the Science Museum of London has launched a game to enhance engagement and education as a part of Climate Week.

The project is being targeted towards people who have not yet participated in environmental issues because “it had all been a bit guilt-filled and full of doom and gloom.” Dr. Owens explains: “It is the idea of bringing in fun and games into a serious topic in order to try to enhance engagement.” As seen with gamification and education, there have been noticeable results with engagement and interest when the topic is presented as a game.

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Gamifying the Classroom with World of Classcraft

A common dilemma with students is having to decide between focusing in school or playing video games. Shawn Young is looking to fix that.

World of Classcraft (WoC) is a game for the classroom where students can choose one of three classes, gain powers, and face peril. The game follows a rule structure commonly found in that of MMORPG video games like World of Warcraft. When students do positive actions in the class room they can gain experience points, which leads to leveling up, and gaining special abilities. The goal is to turn the entire classroom into a game – not just a few minutes each day at the end of class playing ‘heads up, seven up’.

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Gamify your Media Through Interactive Storytelling app, dio

Are you getting tired of sending and receiving pictures from family and friends? Are you ready to step it up a notch? Let’s try sharing experiences instead.

The creators of Second Life, Linden Labs, have introduced the beta phase of dio. This new interaction creator allows you to gamify your pictures, videos, other media for fun to share with people you already know or with the public. Users can upload pictures and create adventures from them with a  similar feeling to tabletop RPGs.

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Sokikom Math Game: an MMO Education Through Social Interaction

Educational games have come a long way since The Oregon Trail and Math Blaster.

Sokikom is a MMO math game that aims to help teachers educate their students by using this interactive and math-based online world. After receiving a $2M startup grant funded by The Institute of Educational Sciences as well as former Intel Chairman and CEO Dr. Craig Barrett and Zynga co-founder Steve Schoettler, the game is finally ready to be unveiled to the world and to evolve out of beta.

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