The G-List: Keith Smith
An updated look at Keith Smith, CEO and Founder of BigDoor. [SlideDeck id=’4054′ width=’100%’ height=’450px’]
An updated look at Keith Smith, CEO and Founder of BigDoor. [SlideDeck id=’4054′ width=’100%’ height=’450px’]
As part of our G-List – the who’s-who of the gamification space – we will be holding weekly Tweetups with some of the awesome speakers and guests of our upcoming Gamification Summit in New York. We kicked it off with an interview between Daniel Debow, co-CEO and co-Founder of Rypple and our own Jeff Lopez….
At the Casual Connect conference in Seattle last week, a one-day track was dedicated to content about gamification. As a 15-year marketing professional who spent six years in the games industry, I was looking forward to so much focus being given to ideas about which I’m personally passionate: the power of games to engage, and…
Gamification Co CEO, Gabe Zichermann, recently spoke at the Sustainable Brands conference in Monterey, CA. His talk goes over some of the more interesting uses of gamification as well as the value proposition to brands and companies. At a easily digestible TED style 18 minutes, the video is well worth the time.
Today, gamification and engagement platform, IActionable made the announcement that they are opening their service to to educational companies and institutions for free. They are offering their platform with fully enabled feature functions and free basic consulting at no cost to educational institutions and at discount to non-profits. The goal is simple. Education should be a priority, and…
In gamification this week, we have interesting stories on game mechanics influencing everything; uttering the “G word” at Casual Connect; a new gamified application to help with college applications; and the importance of onboarding in today’s rapidly changing digital envrionment. Also check out today’s Google Doodle in honor of Alexander Calder. I don’t think every…
If you live in the continental United States, winter is probably the furthest thing from your mind right now. However, if you do happen to be planning ahead for or fantasizing about the next skiing season while the AC fails to cool you down, the resort town of Vail in Colorado made a new, gamified…
In only a short time, SCVNGR’s Level Up has already started giving Groupon a run for its money. As opposed to the discounting giant, where customers will often be convinced to patronize a business once (and often only once), Level Up functions on the concept that 3 uses or visits is all it takes to…
Announced last week, Games for Health: Research, Development, and Clinical Applications (G4H) is a new peer-reviewed journal investigating research into the field of games for health. Games for health as a field has largely been focused around industry events such as the Games for Health Conference–which recently celebrated its seventh year–and the serious games community….
Last week, Google added Google News Badges to their news page. In line with other efforts to personalize your news feed through Google+ and +1, Google News Badges allows users to easily keep track of the different topics they follow within the daily newsfeed. There is still room for possibility, but Google News Badges does…
Starting Monday, July 18th, Gamification Co will be holding a limited time offer for discounts on our upcoming Gamification Summit. On top of that, each day there is a chance to win up to two hours of consulting time with expert and founder, Gabe Zichermann. The rules go as follows.
There’s a new site online that is causing a lot of people to tune in and listen. Turntable.fm seems to be the next revolution in online music. Functioning as a combo chart room and internet radio station, this invite-only community is a fun and addictive way to share and discover new sounds.
This week in San Francisco, VentureBeat held their co-located GamesBeat and MobileBeat conferences. While topics such as the future of shopping, payments, and social networking on mobile devices dominated the discussion, gamification was given dedicated time in the program, and gamification-related subjects such as loyalty and CRM were widely mentioned.
Gamification platform Badgeville today announced a second round of funding for $12 million. Founded in September of last year, Badgeville has accelerated quickly by bringing in 75 clients from a range of industries. Deloitte, NBC Universal, and Discovery have already produced some great case studies in gamification. The Series B includes investments from Norwest Ventures…
The concept of serious games has been around since long before gamification, but gamification has arguably taken the first major steps into going mainstream whereas serious games have largely been mired in small form pilot projects. In an article in Develop, investment consultant and games industry expert, Rick Gibson, explains that the crucial difference is that…