Lambton College Set To Roll Out Gamification Application In Six Courses This Fall

Gamification Enters College Curriculum Lambton College in Sarnia, Ontario is set to roll out a new gamification application that will help teach the course material to its students in six of its college courses this coming fall. This Canadian college (@LambtonCollege) is hoping that by incorporating games in education in a way that connects with today’s students, they will increase…

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amy baskin

Low-Tech Gamification for Students with Amy Baskin

Educators are some of the hardest working people out there with some of the lowest budgets to do their jobs right. It takes ingenuity, creativity, and passion to achieve real engagement with students, which is why Amy Baskin’s Grammar Olympics and other game concepts for grammar really demonstrate the power of fun for teaching.

We invited Amy to come on our weekly webshow to tell us more about what she’s been up to and she shares some of her secrets and successes from her gamified endeavors. Check out the full video below for the interview



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Be sure to join us this Thursday at 1 PM ET as Nir Eyal comes on to talk to us about designing habit-forming products. RSVP and sign-in to chat and join the conversation!

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The Gamification of College Lectures at the University of Michigan

Big class lectures can often be a painfully boring but inevitable part for any college student. It may be surprising to some but professors can be just as bored by the class material they have to teach. This has led to a growing movement by teachers and professors to innovate the teaching practice with the primary goal to better engage their students.

Among those trendsetters is Professor Cliff Lampe from the University of Michigan who has been using gamification to teach his undergraduate seminar classes. As an assistant professor at the university’s School of Information, Professor Lampe conduct classes for the undergraduate program in informatics. What he is currently most well known for is his use of gamification elements and principles in his 200 person introductory lecture.

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Top Articles for Education Gamification in 2012

Behold! Gamification Co’s Best of 2012 series will conclude with the best of Education from last year. The education community showed intense engagement with these articles for here and I hope that these resources may inspire countless classrooms to change into engagement powerhouses for students. Read on about how some of Blizzard’s most popular games are education High School and College classes, an iPad app to train Autistic children, a classroom gamifying musical compositions, an interview with Kevin Werbach, Coursera Gamification Professor, and finally – a full six part series by an expert educator discusses gamification’s current role in modern education. Get schooled after the jump

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