Gamification Startup For Pre-School Learning: Kidaptive

Gamification startups are a dime a dozen in Silicon Valley and the surrounding high tech area. Kidaptive, which makes an educational app aimed at preschoolers called Leo’s Pad stands out for two reasons. The founders of this startup located across from Stanford University have incredibly impressive backgrounds and the company raised 18.2 million dollars in seed funding which is unheard of for edtech.

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Ball State Achievements: Improving Learning Outcomes and Student Retention

Last time, we featured Ball State University Achievements program coordinator, Scott Reinke to talk about the university’s student engagement app, Ball State Achievements. Developed in-house, the mobile application helps at-risk students engage with the university ecosystem and improve learning outcomes in higher education.

Watch the full interview below to learn about:

  • Why did the team chose a mobile platform to deliver content to its target audience?
  • What were the results since the program’s launch? Were there findings that surprised the team?
  • How did the team designed the actionable tasks found on the platform?
  • Why did the team not rely on extrinsic rewards such as prize money and gift cards to incentivize user actions?
  • What were the challenges for creating a gamified solution for a higher education setting?
  • What is the team’s vision for the future? Would this type of gamification platform be scalable for a larger higher education ecosystem?

Watch the video, listen on the audio podcast or subscribe to our iTunes channel below. Be sure to catch our next episode of the Gamification Revolution.

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Gamified Tutorial For College Courses Pre-Registration

The New York University Polytechnic School of Engineering is a comprehensive university of engineering, applied science, and technology. Its 150 year history of education makes it one of the oldest engineering schools in the United States. With campuses in Brooklyn, Manhattan, Abu Dhabi, and Shanghai it is also a multi-cultural, global institution.

When the NYU Polytechnic changed their course registration procedure to a more self-service approach, they hoped it would lead students to take more ownership of their course of studies. Whereas before the students would be presented with a schedule and entered into courses by university staff, students would find and register for classes themselves through the new gamified tutorial system.

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Sophie’s Choice: The Game

In recent years, churches, non-profits and humanitarian organizations have been using gamification to foster empathy and awareness of domestic and global poverty. I try dozens of gamified apps per week, and none has ever brought me to tears until last month, when I played a game called SPENT, a choose-your-own-adventure style game that highlights the everyday dilemmas…

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