influent

Influent Turns Spatial Memorization into a Language Learning Game

If you’ve ever attempted to learn a second language, you might have found yourself overwhelmed by this apparently daunting task, or even worse, got yourself disengaged because of the dryness of traditional textbooks and lecture formats they are conveyed in.

Don’t give up just yet! There are a couple of game-like methods out there for you to diverge from the traditional learning setting. This year during GDC week, Influent was released. Aimed to be a “Language Game Redefined”, the game enables players to have a self-directed learning experience, immersing them in a 3D house, fully furnished with a rich amount of everyday objects that can be interacted with in the chosen language.

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Gamification Roundup – April 9, 2012

This week on the Gamification Roundup, we got news filled with possibilities. NextJump provides an leisurely gameplay platform akin to Draw Something, GDC Online is making a gamification summit in Austin, Bunchball writes an article about the work ethic of millenials, International scientists create an epidemic game to research disease outbreak models, and Bluewolf and Bunchball partner up to…

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The Motivations of EpicWin

We are kicking off our coverage of the GDC with a bit of EpicWin, a productivity app developed by independent developer, Supermono Studios. EpicWin was the pet project of Tak Fung, an independent game designer that came out of Lionhead Studios, developer Black & White and Fable. Some projects similar to EpicWin include MindBloom, and we previously covered EpicWin in October last year. Since then, the app has entered the top 100 productivity apps on iTunes, and Tak has received a number of requests from schools and businesses that want the app to be implemented. Even smokers are using it to quit, or as Tak says, its “insane because people are just getting addicted” to the game instead.

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