The Oculus Rift’s Potential in Virtual Reality and Gamification

For decades, science-fiction films, television shows, and literature have all featured the concept of virtual reality. Virtual reality (VR) has been a topic of modern lore and a goal unattainable in our lifetimes. Now in 2013, the technological dream of VR will soon be a reality with the Oculus Rift.

Following a successful KickStarter campaign, the Oculus Rift (OR) virtual reality headset has been making waves on tech sites around the world. It goes without saying that for video games, this means a leap into the future and a sense of immersion yet to be seen.

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Rice University Explores Norse Mythology with a Skyrim Class

Rice University is piloting English 312, Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim, for the Spring 2013 semester. Research into the benefits of using video games as an educational tool is vast and has been advocated by people such as Jane McGonigal and Katie Salen. Even Berkeley has taught a game theory course with respect to Starcraft II, and it has been shown to improve critical thinking and analytical skills.

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